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There are 303 productsSort
Translation missing: en.sections.collection_template.product_count
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Sensory Deprivation [Innistrad]$0.30 CADSet: Innistrad Type: Enchantment — Aura Rarity: Common Cost: {U} Enchant creatureEnchanted creature gets -3/-0. They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.
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Claustrophobia [Innistrad]$0.30 CADSet: Innistrad Type: Enchantment — Aura Rarity: Common Cost: {1}{U}{U} Enchant creatureWhen Claustrophobia enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step. Six feet of earth muffled his cries.
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Ghostly Possession [Innistrad]$0.30 CADSet: Innistrad Type: Enchantment — Aura Rarity: Common Cost: {2}{W} Enchant creatureEnchanted creature has flying.Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Bonds of Faith [Innistrad]$0.30 CADSet: Innistrad Type: Enchantment — Aura Rarity: Common Cost: {1}{W} Enchant creatureEnchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. "What cannot be destroyed will be bound." —Oath of Avacyn
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Tezzeret's Touch [Aether Revolt]$0.40 CADSet: Aether Revolt Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{U}{B} Enchant artifactEnchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.When enchanted artifact is put into a graveyard, return that card to its owner's hand.
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Unbridled Growth [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Enchantment — Aura Rarity: Common Cost: {G} Enchant landEnchanted land has "{T}: Add one mana of any color."Sacrifice Unbridled Growth: Draw a card. "If the Consulate has abandoned restraint, so too shall the wilds." —Surash, keeper of the Cowl
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Siege Modification [Aether Revolt]$0.40 CADSet: Aether Revolt Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{R}{R} Enchant creature or VehicleAs long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.Enchanted creature gets +3/+0 and has first strike. Perfect for getting through to the consuls. ...
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Gremlin Infestation [Aether Revolt]$0.40 CADSet: Aether Revolt Type: Enchantment — Aura Rarity: Uncommon Cost: {3}{R} Enchant artifactAt the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller.When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.
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Ice Over [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant artifact or creatureEnchanted permanent doesn't untap during its controller's untap step. "Slow the Consulate with whatever you've got!" —Jasi Ganin, master siphoner
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Conviction [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Enchantment — Aura Rarity: Common Cost: {1}{W} Enchant creatureEnchanted creature gets +1/+3.{W}: Return Conviction to its owner's hand. "There is no greater coward than one who believes in nothing."
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Caught in the Brights [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Enchantment — Aura Rarity: Common Cost: {2}{W} Enchant creatureEnchanted creature can't attack or block.When a Vehicle you control attacks, exile enchanted creature. While hunting aether, a gremlin may ignore other stimuli, including threats to its own life.
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New Horizons [War of the Spark]$0.30 CADSet: War of the Spark Type: Enchantment — Aura Rarity: Common Cost: {2}{G} Enchant landWhen New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.Enchanted land has "{T}: Add two mana of any one color."
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Kasmina's Transmutation [War of the Spark]$0.30 CADSet: War of the Spark Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant creatureEnchanted creature loses all abilities and has base power and toughness 1/1. "Hop away now, little Eternal. Go eat some flies." —Kasmina
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Grafted Identity (Extended Art) [Innistrad: Midnight Hunt]$0.60 CADSet: Innistrad: Midnight Hunt Type: Enchantment — Aura Rarity: Rare Cost: {2}{U}{U} As an additional cost to cast this spell, sacrifice a creature.Enchant creatureYou control enchanted creature.Enchanted creature gets +1/+1. Autonomy is only skin deep.
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Howl of the Hunt [Innistrad: Midnight Hunt]$0.30 CADSet: Innistrad: Midnight Hunt Type: Enchantment — Aura Rarity: Common Cost: {2}{G} FlashEnchant creatureWhen Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.Enchanted creature gets +2/+2 and has vigilance.
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Immolation [Innistrad: Midnight Hunt]$0.30 CADSet: Innistrad: Midnight Hunt Type: Enchantment — Aura Rarity: Common Cost: {R} Enchant creatureEnchanted creature gets +2/-2. Nothing is funnier to a devil than setting someone—anyone—on fire.
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Vengeful Strangler // Strangling Grasp [Innistrad: Midnight Hunt]$0.30 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Rogue Rarity: Uncommon Cost: {1}{B} Vengeful Strangler can't block.When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. As the flames consumed the ki...
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Locked in the Cemetery [Innistrad: Midnight Hunt]$0.30 CADSet: Innistrad: Midnight Hunt Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant creatureWhen Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step. "Help! I'm ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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