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There are 60 productsSort
Translation missing: en.sections.collection_template.product_count
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Veteran Survivor [Duskmourn: House of Horror]$0.40 CADSet: Duskmourn: House of Horror Type: Creature — Human Survivor Rarity: Uncommon Cost: {W} Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard.As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't ...
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Norin, Swift Survivalist (0145) [Duskmourn: House of Horror]$0.40 CADSet: Duskmourn: House of Horror Type: Legendary Creature — Human Coward Rarity: Uncommon Cost: {R} Norin, Swift Survivalist can't block.Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. I don't know what it was! Why would I stick around to fin...
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Abandoned Campground [Duskmourn: House of Horror]$0.40 CADSet: Duskmourn: House of Horror Type: Land Rarity: Common Abandoned Campground enters tapped unless a player has 13 or less life.{T}: Add {W} or {U}. They say every inhabitant vanished in a single night, leaving their belongings untouched but curiously covered in moths.
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Valgavoth's Onslaught [Duskmourn: House of Horror]$0.40 CADSet: Duskmourn: House of Horror Type: Sorcery Rarity: Rare Cost: {X}{X}{G} Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any ti...
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Threats Around Every Corner [Duskmourn: House of Horror]$0.40 CADSet: Duskmourn: House of Horror Type: Enchantment Rarity: Uncommon Cost: {3}{G} When Threats Around Every Corner enters, manifest dread. Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Fear of Lost Teeth [Duskmourn: House of Horror]$0.30 CADSet: Duskmourn: House of Horror Type: Enchantment Creature — Nightmare Rarity: Common Cost: {B} When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life. As it drew closer, Sam felt her own teeth wriggle in their sockets, as if they wanted to leap out and join the thing. ...
Showing 55 -60 of 60 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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