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There are 130 productsSort
Translation missing: en.sections.collection_template.product_count
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Wayfaring Temple [Return to Ravnica]$0.50 CADSet: Return to Ravnica Type: Creature — Elemental Rarity: Rare Cost: {1}{G}{W} Wayfaring Temple's power and toughness are each equal to the number of creatures you control.Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
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Cobblebrute [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Elemental Rarity: Common Cost: {3}{R} The most ancient streets take on a life of their own. A few have decided to move to nicer neighborhoods.
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Earth-Cult Elemental [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Elemental Rarity: Common Cost: {4}{R}{R} Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.1—9 | Each player sacrifices a permanent.10—19 | Each opponent sacrifices a permanent.20 | Each opponent sacrifices two permanents. ...
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Air-Cult Elemental [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Elemental Rarity: Common Cost: {4}{U}{U} FlyingWhirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand. Elemental Evil distorts the natural elements, limiting th...
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Fire Elemental [Core Set 2019]$0.30 CADSet: Core Set 2019 Type: Creature — Elemental Rarity: Common Cost: {3}{R}{R} It treads on feet of coals and strikes with the force of a volcano.
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Catalyst Elemental [Core Set 2019]$0.30 CADSet: Core Set 2019 Type: Creature — Elemental Rarity: Common Cost: {2}{R} Sacrifice Catalyst Elemental: Add {R}{R}. As the hyperstormic generator crept past redline, a being emerged from the arc.
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Guardian of Vitu-Ghazi [Ravnica: City of Guilds]$0.30 CADSet: Ravnica: City of Guilds Type: Creature — Elemental Rarity: Common Cost: {6}{G}{W} Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Vigilance It stands sentinel to the great City-Tree, home of the Seles...
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Bramble Elemental [Ravnica: City of Guilds]$0.30 CADSet: Ravnica: City of Guilds Type: Creature — Elemental Rarity: Common Cost: {3}{G}{G} Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens. Ravnica is a seamless urban tapestry, each city bleeding into the next. In abandoned corners, however, nature has ...
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Molten Sentry [Ravnica: City of Guilds]$0.70 CADSet: Ravnica: City of Guilds Type: Creature — Elemental Rarity: Rare Cost: {3}{R} As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. ...
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Greater Forgeling [Ravnica: City of Guilds]$0.40 CADSet: Ravnica: City of Guilds Type: Creature — Elemental Rarity: Uncommon Cost: {3}{R}{R} {1}{R}: Greater Forgeling gets +3/-3 until end of turn. Few have seen the inner workings of Ravnica's furnaces, but neighboring districts catch brief glimpses in the horrors that escape the flames.
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Storm Entity [Dominaria Remastered]$0.30 CADSet: Dominaria Remastered Type: Creature — Elemental Rarity: Uncommon Cost: {1}{R} HasteStorm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic. ...
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Coal Stoker [Dominaria Remastered]$0.30 CADSet: Dominaria Remastered Type: Creature — Elemental Rarity: Common Cost: {3}{R} When Coal Stoker enters the battlefield, if you cast it from your hand, add RRR. “The day is mine! I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits.” —Dob...
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Brushfire Elemental (Showcase) [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Elemental Rarity: Uncommon Cost: {R}{G} HasteBrushfire Elemental can't be blocked by creatures with power 2 or less.Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
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Brushfire Elemental [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Elemental Rarity: Uncommon Cost: {R}{G} HasteBrushfire Elemental can't be blocked by creatures with power 2 or less.Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
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Tangled Florahedron // Tangled Vale [Zendikar Rising]$0.50 CADSet: Zendikar Rising Type: Creature — Elemental Rarity: Uncommon Cost: {1}{G} {T}: Add {G}. "As Bala Ged regrows, new forms of life blossom with unfettered wonder." —Doral, Bala Ged guide Reverse Type: Land — Elemental // Land Tangled V...
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Risen Riptide [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Elemental Rarity: Common Cost: {2}{U} Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. "Most days the sea is my friend. But only most days." —Jori En, expedition leader
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Living Tempest [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Elemental Rarity: Common Cost: {4}{U} FlashFlying "If you don't like the weather, just wait a few minutes and it'll change ... probably for the worse." —Amandi, kitesail expert
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Morselhoarder [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Elemental Rarity: Common Cost: {4}{R/G}{R/G} Morselhoarder enters the battlefield with two -1/-1 counters on it.Remove a -1/-1 counter from Morselhoarder: Add one mana of any color. It scours the hills for living matter, savoring even the tang of poisonous fungi. ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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