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There are 278 productsSort
Translation missing: en.sections.collection_template.product_count
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Vulshok Splitter [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Artifact — Equipment Rarity: Common Cost: {3}{R} For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +2/+0.Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.) ...
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Hexgold Halberd [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Artifact — Equipment Rarity: Uncommon Cost: {1}{R} For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)As long as it's your turn, equipped creature has first strike and trample.Equip {2}{R}
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Dragonwing Glider [Phyrexia: All Will Be One]$0.40 CADSet: Phyrexia: All Will Be One Type: Artifact — Equipment Rarity: Rare Cost: {3}{R}{R} For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +2/+2 and has flying and haste.Equip {3}{R}{R}
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Barbed Batterfist [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Artifact — Equipment Rarity: Common Cost: {1}{R} For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +1/-1.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) ...
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Blade of Shared Souls [Phyrexia: All Will Be One]$0.40 CADSet: Phyrexia: All Will Be One Type: Artifact — Equipment Rarity: Rare Cost: {2}{U} For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Whenever Blade of Shared Souls becomes attached to a creature, for as long as Blade of Shared Souls remains attached to it, you m...
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Mirran Bardiche [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Artifact — Equipment Rarity: Common Cost: {4}{W} For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +2/+1 and has vigilance.Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sor...
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Infested Fleshcutter [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Artifact — Equipment Rarity: Uncommon Cost: {1}{W} Equipped creature gets +2/+0.Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and “This creature can't block.” (Players dealt combat damage by it also get a poison counter.)Equip {2}{W}...
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Hexgold Hoverwings [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Artifact — Equipment Rarity: Uncommon Cost: {3}{W} For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature has flying.Creatures you control that are equipped get +1/+0.Equip {2}{W}
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Goldwarden's Helm [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Artifact — Equipment Rarity: Common Cost: {2}{W} For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +0/+1.Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.) ...
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Dancing Sword (Extended Art) [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.50 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact — Equipment Rarity: Rare Cost: {1}{W} Equipped creature gets +2/+1.When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment.Equip {1}
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Spare Dagger [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact — Equipment Rarity: Common Cost: {1} Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target."Equip {1} ({1}: Attach to target creature you control. Equip...
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Leather Armor [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact — Equipment Rarity: Common Cost: {1} Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)Equip {0}. Activate only once each turn. ...
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Hand of Vecna [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.60 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Legendary Artifact — Equipment Rarity: Rare Cost: {3} At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.Equip—Pay 1 life for each card in your h...
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Ranger's Longbow [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact — Equipment Rarity: Common Cost: {1}{G} Equipped creature gets +2/+1 and has reach.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) With the right weapon, a fearsome beholder is nothing more tha...
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Dueling Rapier [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact — Equipment Rarity: Common Cost: {R} FlashWhen Dueling Rapier enters the battlefield, attach it to target creature you control.Equipped creature gets +2/+0.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
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Boots of Speed [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact — Equipment Rarity: Common Cost: {R} Equipped creature gets +1/+0 and has haste.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Click your heels and become the wind.
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Thieves' Tools [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.30 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact — Equipment Rarity: Common Cost: {1}{B} When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Equipped creature can't be blocked as long as its power is 3 or l...
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Reaper's Talisman [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.40 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Artifact — Equipment Rarity: Uncommon Cost: {B} Whenever equipped creature attacks, it gains deathtouch until end of turn.Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.Equip {2} ({2}: Attach to target creature you contr...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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