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There are 2914 productsSort
Translation missing: en.sections.collection_template.product_count
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Turntimber Ascetic [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Giant Cleric Rarity: Common Cost: {4}{G} When Turntimber Ascetic enters the battlefield, you gain 3 life. "For so long, this land cried out in pain. Now, as the flow returns to its balance point, a new harmony echoes in the trees."
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Taunting Arbormage [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Elf Wizard Rarity: Uncommon Cost: {2}{G} Kicker {3} (You may pay an additional {3} as you cast this spell.)When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. "Eyes on me!"
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Tangled Florahedron // Tangled Vale [Zendikar Rising]$0.50 CADSet: Zendikar Rising Type: Creature — Elemental Rarity: Uncommon Cost: {1}{G} {T}: Add {G}. "As Bala Ged regrows, new forms of life blossom with unfettered wonder." —Doral, Bala Ged guide Reverse Type: Land — Elemental // Land Tangled V...
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Tajuru Snarecaster [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Elf Rogue Rarity: Common Cost: {2}{G} Reach Elves of the Tajuru Nation spend their lives in the ancient jaddi trees' expansive canopy, some living and dying without ever touching the ground.
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Tajuru Paragon [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Elf Rarity: Rare Cost: {1}{G} Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.Kicker {3}When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put th...
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Swarm Shambler [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Creature — Fungus Beast Rarity: Rare Cost: {G} Swarm Shambler enters the battlefield with a +1/+1 counter on it.Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.{1}, {T}: Put a +1/+1 counter on Swarm Shamb...
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Strength of Solidarity [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Sorcery Rarity: Common Cost: {G} Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "This expedition doesn't succeed unless we all succeed!"
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Springmantle Cleric [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Elf Cleric Rarity: Uncommon Cost: {4}{G} Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. Hope and courage bloom in her wake.
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Scale the Heights [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Sorcery Rarity: Common Cost: {2}{G} Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.Draw a card. "Ever onward, ever skyward."
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Reclaim the Wastes [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Sorcery Rarity: Common Cost: {G} Kicker {3} (You may pay an additional {3} as you cast this spell.)Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
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Rabid Bite [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Sorcery Rarity: Common Cost: {1}{G} Target creature you control deals damage equal to its power to target creature you don't control. A healthy felidar is voracious yet regal. A rabid felidar is nothing more than appetite lashed to frothing jaws.
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Nissa's Zendikon [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Enchantment — Aura Rarity: Common Cost: {3}{G} Enchant landEnchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.When enchanted land dies, return that card to its owner's hand.
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Murasa Sproutling [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Plant Elemental Rarity: Uncommon Cost: {2}{G} Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand. The seeds...
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Murasa Brute [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Troll Warrior Rarity: Common Cost: {2}{G} Some adventuring parties are made up of old friends, their common bonds bolstering them in the face of peril. Other parties simply hire the biggest, meanest muscle they can find.
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Might of Murasa [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Instant Rarity: Common Cost: {1}{G} Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. The continent of Murasa is defined by irrepres...
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Kazandu Stomper [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Beast Rarity: Common Cost: {5}{G} TrampleWhen Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed.
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Kazandu Nectarpot [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Insect Rarity: Common Cost: {1}{G} Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. "The scythe-like forelegs are crucial for its survival, because it tastes really good and every inhabitant of Murasa knows it." —Arhana, Kazandu ...
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Kazandu Mammoth // Kazandu Valley [Zendikar Rising]$0.50 CADSet: Zendikar Rising Type: Creature — Elephant Rarity: Rare Cost: {1}{G}{G} Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn. "It doesn't obey me. It cooperates with me." —Triel, Kazandu tuskcaller Reverse Type:...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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