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There are 296 productsSort
Translation missing: en.sections.collection_template.product_count
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Sunstreak Phoenix (Extended Art) [Innistrad: Midnight Hunt]$0.80 CADSet: Innistrad: Midnight Hunt Type: Creature — Phoenix Rarity: Mythic Cost: {2}{R}{R} FlyingIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped. ...
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Burn Down the House (Extended Art) [Innistrad: Midnight Hunt]$1.40 CADSet: Innistrad: Midnight Hunt Type: Sorcery Rarity: Rare Cost: {3}{R}{R} Choose one —• Burn Down the House deals 5 damage to each creature and each planeswalker.• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
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Triskaidekaphile (Extended Art) [Innistrad: Midnight Hunt]$2.20 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Wizard Rarity: Rare Cost: {1}{U} You have no maximum hand size.At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.{3}{U}: Draw a card.
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Sungold Sentinel (Extended Art) [Innistrad: Midnight Hunt]$0.70 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Soldier Rarity: Rare Cost: {1}{W} Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that co...
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Vadrik, Astral Archmage (Showcase Eternal Night) [Innistrad: Midnight Hunt]$0.50 CADSet: Innistrad: Midnight Hunt Type: Legendary Creature — Human Wizard Rarity: Rare Cost: {1}{U}{R} If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.Whenever day becomes night or night becomes day, put a ...
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Rem Karolus, Stalwart Slayer (Showcase Eternal Night) [Innistrad: Midnight Hunt]$0.60 CADSet: Innistrad: Midnight Hunt Type: Legendary Creature — Human Knight Rarity: Rare Cost: {1}{R}{W} Flying, hasteIf a spell would deal damage to you or another permanent you control, prevent that damage.If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. ...
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Old Stickfingers (Showcase Eternal Night) [Innistrad: Midnight Hunt]$0.60 CADSet: Innistrad: Midnight Hunt Type: Legendary Creature — Horror Rarity: Rare Cost: {X}{B}{G} When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.Old Stickfi...
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Ludevic, Necrogenius // Olag, Ludevic's Hubris (Showcase Eternal Night) [Innistrad: Midnight Hunt]$0.50 CADSet: Innistrad: Midnight Hunt Type: Legendary Creature — Human Wizard Rarity: Rare Cost: {U}{B} Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. Reverse Type...
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Florian, Voldaren Scion (Showcase Eternal Night) [Innistrad: Midnight Hunt]$0.70 CADSet: Innistrad: Midnight Hunt Type: Legendary Creature — Vampire Noble Rarity: Rare Cost: {1}{B}{R} First strikeAt the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your lib...
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Dennick, Pious Apprentice // Dennick, Pious Apparition (Showcase Eternal Night) [Innistrad: Midnight Hunt]$0.50 CADSet: Innistrad: Midnight Hunt Type: Legendary Creature — Human Soldier Rarity: Rare Cost: {W}{U} LifelinkCards in graveyards can't be the targets of spells or abilities.Disturb {2}{W}{U} Reverse Type: Legendary Creature — Spirit Soldier Flying Whenever one or more ...
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Suspicious Stowaway // Seafaring Werewolf (Showcase Equinox) [Innistrad: Midnight Hunt]$0.60 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Rogue Werewolf Rarity: Rare Cost: {1}{U} Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound Reverse Type: Creature — Werewolf ...
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Brutal Cathar // Moonrage Brute (Showcase Equinox) [Innistrad: Midnight Hunt]$0.70 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Soldier Werewolf Rarity: Rare Cost: {2}{W} When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.Daybound Reverse Type: Creature — Werew...
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Hostile Hostel // Creeping Inn [Innistrad: Midnight Hunt]$1.10 CADSet: Innistrad: Midnight Hunt Type: Land // Artifact Creature — Horror Construct Rarity: Mythic {T}: Add {C}.{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. Reverse Type: Artif...
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Pithing Needle [Innistrad: Midnight Hunt]$0.70 CADSet: Innistrad: Midnight Hunt Type: Artifact Rarity: Rare Cost: {1} As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Occasionally a skaab remembers too much of its former life. Luckily, there...
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Galvanic Iteration [Innistrad: Midnight Hunt]$0.80 CADSet: Innistrad: Midnight Hunt Type: Instant Rarity: Rare Cost: {U}{R} When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Better potent ...
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Dennick, Pious Apprentice // Dennick, Pious Apparition [Innistrad: Midnight Hunt]$0.70 CADSet: Innistrad: Midnight Hunt Type: Legendary Creature — Human Soldier Rarity: Rare Cost: {W}{U} LifelinkCards in graveyards can't be the targets of spells or abilities.Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Reverse Type: Legendary Creatur...
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Can't Stay Away [Innistrad: Midnight Hunt]$0.50 CADSet: Innistrad: Midnight Hunt Type: Sorcery Rarity: Rare Cost: {W}{B} Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."Flashback {3}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) ...
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Angelfire Ignition [Innistrad: Midnight Hunt]$0.70 CADSet: Innistrad: Midnight Hunt Type: Sorcery Rarity: Rare Cost: {1}{R}{W} Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) "M...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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