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There are 217 productsSort
Translation missing: en.sections.collection_template.product_count
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Claustrophobia [Innistrad]$0.30 CADSet: Innistrad Type: Enchantment — Aura Rarity: Common Cost: {1}{U}{U} Enchant creatureWhen Claustrophobia enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step. Six feet of earth muffled his cries.
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Battleground Geist [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Spirit Rarity: Uncommon Cost: {4}{U} FlyingOther Spirit creatures you control get +1/+0. Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.
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Cackling Counterpart [Innistrad]$0.70 CADSet: Innistrad Type: Instant Rarity: Rare Cost: {1}{U}{U} Create a token that's a copy of target creature you control.Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Back from the Brink [Innistrad]$0.60 CADSet: Innistrad Type: Enchantment Rarity: Rare Cost: {4}{U}{U} Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery. On Innistrad, death is just a career change.
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Armored Skaab [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Zombie Warrior Rarity: Common Cost: {2}{U} When Armored Skaab enters the battlefield, mill four cards. Literally made for battle.
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Village Bell-Ringer [Innistrad]$0.40 CADSet: Innistrad Type: Creature — Human Scout Rarity: Common Cost: {2}{W} Flash (You may cast this spell any time you could cast an instant.)When Village Bell-Ringer enters the battlefield, untap all creatures you control. "Priests, hunters, slayers—to arms! The enemy approaches!"
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Voiceless Spirit [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Spirit Rarity: Common Cost: {2}{W} Flying, first strike "I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night." —Saint Trogen, the Slayer
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Urgent Exorcism [Innistrad]$0.30 CADSet: Innistrad Type: Instant Rarity: Common Cost: {1}{W} Destroy target Spirit or enchantment. "To show geists pity is to prolong their agonies. Whether they know it or not, they seek the Blessed Sleep, and we are to give it to them." —Mikaeus, the Lunarch
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Unruly Mob [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Human Rarity: Common Cost: {1}{W} Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. "Who says werewolves are the only ones who can hunt as a pack?" —Kolman, elder of Gatstaf
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Thraben Sentry // Thraben Militia [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Human Soldier Rarity: Common Cost: {3}{W} VigilanceWhenever another creature you control dies, you may transform Thraben Sentry. "Looks like it's going to be a quiet night." Reverse Type: Creature — Human Soldier ...
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Thraben Purebloods [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Dog Rarity: Common Cost: {4}{W} "I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow." —Hinrik of House Cecani
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Spectral Rider [Innistrad]$0.40 CADSet: Innistrad Type: Creature — Spirit Knight Rarity: Uncommon Cost: {W}{W} Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged....
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Smite the Monstrous [Innistrad]$0.30 CADSet: Innistrad Type: Instant Rarity: Common Cost: {3}{W} Destroy target creature with power 4 or greater. Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power.
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Spare from Evil [Innistrad]$0.30 CADSet: Innistrad Type: Instant Rarity: Common Cost: {1}{W} Creatures you control gain protection from non-Human creatures until end of turn. "As long as we can utter a prayer or lift a weapon, we have the power to fight back." —Thalia, Knight-Cathar
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Slayer of the Wicked [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Human Soldier Rarity: Uncommon Cost: {3}{W} When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. You don't want to see his trophy room.
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Silverchase Fox [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Fox Rarity: Common Cost: {1}{W} {1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. "Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den." —Britta, midwife of Gatstaf
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Selfless Cathar [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Human Cleric Rarity: Common Cost: {W} {1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. "If I fail to offer myself, we will surely be overrun. My fate would be the same."
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Rebuke [Innistrad]$0.30 CADSet: Innistrad Type: Instant Rarity: Common Cost: {2}{W} Destroy target attacking creature. "No one chooses to be stitched together into a skaab. If it could speak, it would beg for its own destruction." —Thalia, Knight-Cathar
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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