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There are 217 productsSort
Translation missing: en.sections.collection_template.product_count
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Inquisitor's Flail [Innistrad]$0.90 CADSet: Innistrad Type: Artifact — Equipment Rarity: Uncommon Cost: {2} If equipped creature would deal combat damage, it deals double that damage instead.If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.Equip {2}
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Graveyard Shovel [Innistrad]$0.30 CADSet: Innistrad Type: Artifact Rarity: Uncommon Cost: {2} {2}, {T}: Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life. Thanks to Havengul's thriving illegal market for corpses, the shovel that interred a body during the day is usually the same one digging it out at...
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Ghoulcaller's Bell [Innistrad]$0.40 CADSet: Innistrad Type: Artifact Rarity: Common Cost: {1} {T}: Each player mills a card. The bell's chime heralds the rise of the unhallowed from the grave and the fall of their victims into the earth.
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Geistcatcher's Rig [Innistrad]$0.30 CADSet: Innistrad Type: Artifact Creature — Construct Rarity: Uncommon Cost: {6} When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors.
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Galvanic Juggernaut [Innistrad]$0.30 CADSet: Innistrad Type: Artifact Creature — Juggernaut Rarity: Uncommon Cost: {4} Galvanic Juggernaut attacks each combat if able.Galvanic Juggernaut doesn't untap during your untap step.Whenever another creature dies, untap Galvanic Juggernaut.
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Demonmail Hauberk [Innistrad]$0.40 CADSet: Innistrad Type: Artifact — Equipment Rarity: Uncommon Cost: {4} Equipped creature gets +4/+2.Equip—Sacrifice a creature. It comes off as easily as your own skin.
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Cobbled Wings [Innistrad]$0.30 CADSet: Innistrad Type: Artifact — Equipment Rarity: Common Cost: {2} Equipped creature has flying.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts.
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Cellar Door [Innistrad]$0.30 CADSet: Innistrad Type: Artifact Rarity: Uncommon Cost: {2} {3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token. As if anyone needed another reason to avoid dark, dank cellars.
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Butcher's Cleaver [Innistrad]$0.40 CADSet: Innistrad Type: Artifact — Equipment Rarity: Uncommon Cost: {3} Equipped creature gets +3/+0.As long as equipped creature is a Human, it has lifelink.Equip {3} Outside the safety of Thraben, there is little distinction between tool and weapon.
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Blazing Torch [Innistrad]$0.30 CADSet: Innistrad Type: Artifact — Equipment Rarity: Common Cost: {1} Equipped creature can't be blocked by Vampires or Zombies.Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Wreath of Geists [Innistrad]$0.40 CADSet: Innistrad Type: Enchantment — Aura Rarity: Uncommon Cost: {G} Enchant creatureEnchanted creature gets +X/+X, where X is the number of creature cards in your graveyard. Before you travel the woods of Kessig, first get permission from those who died trying.
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Woodland Sleuth [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Human Scout Rarity: Common Cost: {3}{G} Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. "Whatever did this is near. Death reversion has not yet occurred. Be alert!" ...
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Villagers of Estwald // Howlpack of Estwald [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Human Werewolf Rarity: Common Cost: {2}{G} At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. You can spot a werewolf-infested town by its lack of butcher shops. Reverse Type: Creature — ...
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Ulvenwald Mystics // Ulvenwald Primordials [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Human Shaman Werewolf Rarity: Uncommon Cost: {2}{G}{G} At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. "With this ritual, we cast aside our fragile humanity . . ." Reverse Type: Creature ...
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Tree of Redemption [Innistrad]$7.50 CADSet: Innistrad Type: Creature — Plant Rarity: Mythic Cost: {3}{G} Defender{T}: Exchange your life total with Tree of Redemption's toughness. The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.
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Travel Preparations [Innistrad]$0.30 CADSet: Innistrad Type: Sorcery Rarity: Common Cost: {1}{G} Put a +1/+1 counter on each of up to two target creatures.Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visiting a shrine at the start of a journey makes the traveler more likely to finish it. ...
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Spidery Grasp [Innistrad]$0.30 CADSet: Innistrad Type: Instant Rarity: Common Cost: {2}{G} Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.) "Nobody's seen the Lady of Videns for years. Poor dear, no companions at all in that old castle." —Yonda of Gavony
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Ranger's Guile [Innistrad]$0.30 CADSet: Innistrad Type: Instant Rarity: Common Cost: {G} Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) In the remote corners of Kessig, protection is found in secret powers unknown to the Church of Avacyn....
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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