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There are 217 productsSort
Translation missing: en.sections.collection_template.product_count
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Prey Upon [Innistrad]$0.30 CADSet: Innistrad Type: Sorcery Rarity: Common Cost: {G} Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) "You don't find many old werewolf hunters." —Paulin, trapper of Somberwald
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Orchard Spirit [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Spirit Rarity: Common Cost: {2}{G} Orchard Spirit can't be blocked except by creatures with flying or reach. "Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests." —Radwick, farmer of Gatstaf
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Naturalize [Innistrad]$0.30 CADSet: Innistrad Type: Instant Rarity: Common Cost: {1}{G} Destroy target artifact or enchantment. "Stone and thought fade into ruin. Only the wind in the leaves will endure." —Tomb inscription
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Moldgraf Monstrosity [Innistrad]$0.70 CADSet: Innistrad Type: Creature — Insect Rarity: Rare Cost: {4}{G}{G}{G} TrampleWhen Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. The border between life and death is as thin as a layer of topsoil.
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Make a Wish [Innistrad]$0.40 CADSet: Innistrad Type: Sorcery Rarity: Uncommon Cost: {3}{G} Return two cards at random from your graveyard to your hand. In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver.
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Lumberknot [Innistrad]$0.40 CADSet: Innistrad Type: Creature — Treefolk Rarity: Uncommon Cost: {2}{G}{G} Hexproof (This creature can't be the target of spells or abilities your opponents control.)Whenever a creature dies, put a +1/+1 counter on Lumberknot. Animated by geists fused in its oak, it hungers for more life to add to its cor...
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Kindercatch [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Spirit Rarity: Common Cost: {3}{G}{G}{G} In the forest villages of Kessig, parents feed their children wormwood and other bitter herbs, hoping to make them less palatable to things that roam the night.
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Kessig Cagebreakers [Innistrad]$0.70 CADSet: Innistrad Type: Creature — Human Rogue Rarity: Rare Cost: {4}{G} Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. "They put bars on these noble beasts and then wonder why werewolves target our towns." ...
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Hollowhenge Scavenger [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Elemental Rarity: Uncommon Cost: {3}{G}{G} Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.
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Hamlet Captain [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Human Warrior Rarity: Uncommon Cost: {1}{G} Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. "I would fear this fight, bloodsucker, were I alone."
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Grizzled Outcasts // Krallenhorde Wantons [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Human Werewolf Rarity: Common Cost: {4}{G} At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. Seen as unsavory, the hunters were never allowed in town—until one night they vanished. Reverse Type: ...
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Grave Bramble [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Plant Rarity: Common Cost: {1}{G}{G} Defender, protection from Zombies Nature abhors a zombie.
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Gnaw to the Bone [Innistrad]$0.50 CADSet: Innistrad Type: Instant Rarity: Common Cost: {2}{G} You gain 2 life for each creature card in your graveyard.Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Festerhide Boar [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Boar Rarity: Common Cost: {3}{G} TrampleMorbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn. "Bury your dead deep. The boars are hungriest while the corpse is still warm." —Paulin, trapper of Somberwald
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Essence of the Wild [Innistrad]$0.70 CADSet: Innistrad Type: Creature — Avatar Rarity: Mythic Cost: {3}{G}{G}{G} Creatures you control enter the battlefield as a copy of Essence of the Wild. Wander too far into the wild and it may take you for its own.
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Elder of Laurels [Innistrad]$0.60 CADSet: Innistrad Type: Creature — Human Advisor Rarity: Rare Cost: {2}{G} {3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. Hopes and prayers can carry the same force as swords and torches.
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Darkthicket Wolf [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Wolf Rarity: Common Cost: {1}{G} {2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn. Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.
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Creeping Renaissance [Innistrad]$1.60 CADSet: Innistrad Type: Sorcery Rarity: Rare Cost: {3}{G}{G} Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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