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There are 1152 productsSort
Translation missing: en.sections.collection_template.product_count
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Angelic Overseer [Innistrad]$2.00 CADSet: Innistrad Type: Creature — Angel Rarity: Mythic Cost: {3}{W}{W} FlyingAs long as you control a Human, Angelic Overseer has hexproof and indestructible. From mortal hope immortal power springs.
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Aetherwind Basker [Aether Revolt]$0.70 CADSet: Aether Revolt Type: Creature — Lizard Rarity: Mythic Cost: {4}{G}{G}{G} TrampleWhenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. Its frill inspired the design of efficie...
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Kros, Defense Contractor (Extended Art) [Streets of New Capenna Commander]$1.10 CADSet: Streets of New Capenna Commander Type: Legendary Creature — Cat Advisor Rarity: Mythic Cost: {1}{G}{W}{U} At the beginning of your upkeep, put a shield counter on target creature an opponent controls.Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your ...
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Tanazir Quandrix [Strixhaven: School of Mages]$1.40 CADSet: Strixhaven: School of Mages Type: Legendary Creature — Elder Dragon Rarity: Mythic Cost: {3}{G}{U} Flying, trampleWhen Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control.Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you con...
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Ecological Appreciation [Strixhaven: School of Mages]$0.80 CADSet: Strixhaven: School of Mages Type: Sorcery Rarity: Mythic Cost: {X}{2}{G} Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefiel...
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Mascot Exhibition [Strixhaven: School of Mages]$0.70 CADSet: Strixhaven: School of Mages Type: Sorcery — Lesson Rarity: Mythic Cost: {7} Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token. "Don't just win the game. Win the crowd." —Moriana, Mage Tower coac...
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Niv-Mizzet Reborn [War of the Spark]$4.70 CADSet: War of the Spark Type: Legendary Creature — Dragon Avatar Rarity: Mythic Cost: {W}{U}{B}{R}{G} FlyingWhen Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bott...
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Moonveil Regent [Innistrad: Midnight Hunt]$0.90 CADSet: Innistrad: Midnight Hunt Type: Creature — Dragon Rarity: Mythic Cost: {3}{R} FlyingWhenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
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Jerren, Corrupted Bishop // Ormendahl, the Corrupted [Innistrad: Midnight Hunt]$0.90 CADSet: Innistrad: Midnight Hunt Type: Legendary Creature — Human Cleric Rarity: Mythic Cost: {2}{B} Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.{2}: Target Human you control gains lifelink until end of turn.At the beginn...
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Sigardian Savior [Innistrad: Midnight Hunt]$0.70 CADSet: Innistrad: Midnight Hunt Type: Creature — Angel Rarity: Mythic Cost: {3}{W}{W} FlyingWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield. "Begone, moon-cursed! These folk are no prey of ...
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Perilous Vault (Retro) [The Brothers' War Retro Artifacts]$0.70 CADSet: The Brothers' War Retro Artifacts Type: Artifact Rarity: Mythic Cost: {4} {5}, {T}, Exile Perilous Vault: Exile all nonland permanents. The spirit dragon Ugin arranged the hedrons of Zendikar to direct leylines of energy. To disrupt one is to unleash devastation and chaos.
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Clay Champion [The Brothers' War]$0.70 CADSet: The Brothers' War Type: Artifact Creature — Construct Rarity: Mythic Cost: {X}{4} Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cast it. When Clay Champion enters the battlefield, choose up to two other creatures you control. For each {W}{W} spent to cast Clay Champion, put a +1/+...
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Bladecoil Serpent [The Brothers' War]$0.70 CADSet: The Brothers' War Type: Artifact Creature — Serpent Rarity: Mythic Cost: {X}{6} When Bladecoil Serpent enters the battlefield, for each {U}{U} sepent to cast it, draw a card. When Bladecoil Serpent enters the battlefield, for each {B}{B} sepent to cast it, each opponent discards a card. When Bladecoil Serpent enters the battle...
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Rootwire Amalgam [The Brothers' War]$0.70 CADSet: The Brothers' War Type: Artifact Creature — Golem Rarity: Mythic Cost: {5} Prototype {1}{G} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) {3}{G}{G}, Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Am...
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Surge Engine [The Brothers' War]$0.90 CADSet: The Brothers' War Type: Artifact Creature — Construct Rarity: Mythic Cost: {2} Defender {U}: Surge Engine loses defender and gains “This creature can't be blocked.” {2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender. {4}{U}{U}: Draw three cards. Activate...
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Arcane Proxy [The Brothers' War]$0.70 CADSet: The Brothers' War Type: Artifact Creature — Wizard Rarity: Mythic Cost: {7} Prototype {1}{U}{U} — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or ...
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Urza's Sylex [The Brothers' War]$0.70 CADSet: The Brothers' War Type: Legendary Artifact Rarity: Mythic Cost: {3} {2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery. When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalke...
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Bladecoil Serpent (Extended Art) [The Brothers' War]$1.00 CADSet: The Brothers' War Type: Artifact Creature — Serpent Rarity: Mythic Cost: {X}{6} When Bladecoil Serpent enters the battlefield, for each {U}{U} spent to cast it, draw a card. When Bladecoil Serpent enters the battlefield, for each {B}{B} spent to cast it, each opponent discards a card. When Bladecoil Serpent enters the battlefi...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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