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There are 3136 productsSort
Translation missing: en.sections.collection_template.product_count
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Brimstone Trebuchet [Throne of Eldraine]$0.30 CADSet: Throne of Eldraine Type: Artifact Creature — Wall Rarity: Common Cost: {2}{R} Defender, reach{T}: Brimstone Trebuchet deals 1 damage to each opponent.Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.
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Blow Your House Down [Throne of Eldraine]$0.30 CADSet: Throne of Eldraine Type: Sorcery Rarity: Common Cost: {2}{R} Up to three target creatures can't block this turn. Destroy any of them that are Walls. "You think these walls will protect you? My, you have a dim view of the power of the wilds." —Marawen, barrow witch
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Bloodhaze Wolverine [Throne of Eldraine]$0.30 CADSet: Throne of Eldraine Type: Creature — Wolverine Rarity: Common Cost: {1}{R} Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. "Build a moat. If we're lucky, it can't swim." —Syr Branigan, knight of Ardenvale
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Barge In [Throne of Eldraine]$0.30 CADSet: Throne of Eldraine Type: Instant Rarity: Common Cost: {R} Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn. The giant had heard of locks, but he had yet to discover a door he couldn't open.
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Wort, the Raidmother [Shadowmoor]$1.20 CADSet: Shadowmoor Type: Legendary Creature — Goblin Shaman Rarity: Rare Cost: {4}{R/G}{R/G} When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you contro...
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Valleymaker [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Creature — Giant Shaman Rarity: Rare Cost: {5}{R/G} {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G}. Their home uprooted by a giant, the gang of boggarts mourned their old stomping ground. ...
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Tattermunge Witch [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Goblin Shaman Rarity: Uncommon Cost: {1}{R/G} {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.
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Tattermunge Maniac [Shadowmoor]$0.50 CADSet: Shadowmoor Type: Creature — Goblin Warrior Rarity: Uncommon Cost: {R/G} Tattermunge Maniac attacks each combat if able. It shows up at one meal wearing the carcass of the last.
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Tattermunge Duo [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Goblin Warrior Shaman Rarity: Common Cost: {2}{R/G} Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Scuzzback Scrapper [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Goblin Warrior Rarity: Common Cost: {R/G} Wither (This deals damage to creatures in the form of -1/-1 counters.) The Scuzzback gang scavenges rusty armor covered in barbed protrusions. No threat is more effective than the threat of infection.
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Scuzzback Marauders [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Goblin Warrior Rarity: Common Cost: {4}{R/G} TramplePersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Runes of the Deus [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {4}{R/G} Enchant creatureAs long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)As long as enchanted creature is green, it gets +1/+1 and has trample.
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Mudbrawler Raiders [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Goblin Warrior Rarity: Common Cost: {2}{R/G}{R/G} Mudbrawler Raiders can't be blocked by blue creatures. To reach the ravine of the Wanderbrine River, they were told to take the shortcut "through the mountains." They took the directions literally.
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Morselhoarder [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Elemental Rarity: Common Cost: {4}{R/G}{R/G} Morselhoarder enters the battlefield with two -1/-1 counters on it.Remove a -1/-1 counter from Morselhoarder: Add one mana of any color. It scours the hills for living matter, savoring even the tang of poisonous fungi. ...
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Loamdragger Giant [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Giant Warrior Rarity: Common Cost: {4}{R/G}{R/G}{R/G} Giants sleep soundly and long, sometimes for long enough that a crust of earth and moss grows over them. But inevitably something disturbs their slumber, and they wake unhappy.
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Impromptu Raid [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Enchantment Rarity: Rare Cost: {3}{R/G} {2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step. For the Scuzz...
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Giantbaiting [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Sorcery Rarity: Common Cost: {2}{R/G} Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
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Boggart Ram-Gang [Shadowmoor]$0.50 CADSet: Shadowmoor Type: Creature — Goblin Warrior Rarity: Uncommon Cost: {R/G}{R/G}{R/G} HasteWither (This deals damage to creatures in the form of -1/-1 counters.) "We're going to need a bigger gate." —Bowen, Barrenton guardcaptain
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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