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There are 3135 productsSort
Translation missing: en.sections.collection_template.product_count
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Pyre Charger [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Elemental Warrior Rarity: Uncommon Cost: {R}{R} Haste{R}: Pyre Charger gets +1/+0 until end of turn. His blade was forged over coals of moaning treefolk, curved at the optimum angle for severing heads, and heated to volcanic temperatures by his touch.
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Puncture Bolt [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Instant Rarity: Common Cost: {1}{R} Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. Cinder pyromancers measure their success by counting their enemies' smoking holes.
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Mudbrawler Cohort [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Goblin Warrior Rarity: Common Cost: {1}{R} HasteMudbrawler Cohort gets +1/+1 as long as you control another red creature. Before a raid, the members of Wort's gang egg each other on with tales of their hunger and what they'll do to sate it, each outdoing the last. ...
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Knollspine Invocation [Shadowmoor]$0.60 CADSet: Shadowmoor Type: Enchantment Rarity: Rare Cost: {1}{R}{R} {X}, Discard a card with mana value X: Knollspine Invocation deals X damage to any target. Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.
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Jaws of Stone [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {5}{R} Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell. When giants find their mountain homes infested, they have a whole range of solutions. ...
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Intimidator Initiate [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Goblin Shaman Rarity: Common Cost: {R} Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. Don't stand in his way, for his way is full of pointy things and fire.
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Inescapable Brute [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Giant Warrior Rarity: Common Cost: {5}{R} Wither (This deals damage to creatures in the form of -1/-1 counters.)Inescapable Brute must be blocked if able. If you think you made it past him alive, he's just teasing you.
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Horde of Boggarts [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Creature — Goblin Rarity: Uncommon Cost: {3}{R} Menace (This creature can't be blocked except by two or more creatures.)Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. Strategies don't come easily to the boggarts' feral minds, but ...
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Flame Javelin [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Instant Rarity: Uncommon Cost: {2/R}{2/R}{2/R} ({2/R} can be paid with any two mana or with {R}. This card's mana value is 6.)Flame Javelin deals 4 damage to any target. Gyara Spearhurler would have been renowned for her deadly accuracy, if it weren't for her deadly accuracy. ...
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Ember Gale [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Sorcery Rarity: Common Cost: {3}{R} Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. "Terrible wind. It whipped sparks into our skin, then stoked them even hotter!" —Bowen, Barrenton guardcapta...
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Elemental Mastery [Shadowmoor]$1.70 CADSet: Shadowmoor Type: Enchantment — Aura Rarity: Rare Cost: {3}{R} Enchant creatureEnchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
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Deep-Slumber Titan [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Creature — Giant Warrior Rarity: Rare Cost: {2}{R}{R} Deep-Slumber Titan enters the battlefield tapped.Deep-Slumber Titan doesn't untap during your untap step.Whenever Deep-Slumber Titan is dealt damage, untap it. Do not disturb.
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Cragganwick Cremator [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Creature — Giant Shaman Rarity: Rare Cost: {2}{R}{R} When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player or planeswalker. Each night that hi...
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Burn Trail [Shadowmoor]$0.30 CADSet: Shadowmoor Type: Sorcery Rarity: Common Cost: {3}{R} Burn Trail deals 3 damage to any target.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Boggart Arsonists [Shadowmoor]$0.30 CADSet: Shadowmoor Type: Creature — Goblin Rogue Rarity: Common Cost: {2}{R} Plainswalk (This creature can't be blocked as long as defending player controls a Plains.){2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. The Aurora transformed Nibb and Gyik from mischief-makers into feral...
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Bloodshed Fever [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {R} Enchant creatureEnchanted creature attacks each combat if able. Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
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Blistering Dieflyn [Shadowmoor]$0.30 CADSet: Shadowmoor Type: Creature — Imp Rarity: Common Cost: {3}{R} Flying{B/R}: Blistering Dieflyn gets +1/+0 until end of turn. Any kithkin smith would love to catch a dieflyn for her kiln, relieving her of ever having to gather fuel again.
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Hallar, the Firefletcher [Dominaria]$0.40 CADSet: Dominaria Type: Legendary Creature — Elf Archer Rarity: Uncommon Cost: {1}{R}{G} TrampleWhenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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