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There are 129 productsSort
Translation missing: en.sections.collection_template.product_count
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Thraxodemon [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Demon Rarity: Common Cost: {1}{B} {3}, {T}, Sacrifice a creature or artifact: Draw a card. Urza and Mishra weren't the only denizens of Terisiare to covet the powerstones' energy.
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Overwhelming Remorse [The Brothers' War]$0.40 CADSet: The Brothers' War Type: Instant Rarity: Common Cost: {4}{B} This spell costs {1} less to cast for each creature card in your graveyard. Exile target creature or planeswalker. Tocasia's face haunted his vision. The explosion still rung in his ears. Mishra kept running and never once looked back. ...
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Misery's Shadow [The Brothers' War]$0.40 CADSet: The Brothers' War Type: Creature — Shade Rarity: Rare Cost: {1}{B} If a creature an opponent controls would die, exile it instead. {1}: Misery's Shadow gets +1/+1 until end of turn. In the ruins of Kroog, only anguish thrived.
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Moment of Defiance [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Instant Rarity: Common Cost: {2}{B} Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card. “Well? What are you waiting for? Let's not keep the buzzards waiting.”
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Kill-Zone Acrobat [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Soldier Rarity: Common Cost: {2}{B} Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn. Her circus training proved surprisingly valuable on the battlefield. ...
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Gix's Caress [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Sorcery Rarity: Common Cost: {2}{B} Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Create a tapped Powerstone token. (It's an artifact with “{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.”) “Show me...
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Fateful Handoff [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Sorcery Rarity: Rare Cost: {3}{B} Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent. “Get the sylex to Urza at any cost. Tell him to fill it with memories of the land.” —Ashnod, to Tawnos
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Emergency Weld [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Sorcery Rarity: Common Cost: {1}{B} Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token. Scurrying repair bots quietly turned the tide of many battles, patching damaged automatons back into fighting ...
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Corrupt [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Sorcery Rarity: Uncommon Cost: {5}{B} Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way. “Most wise, most thoughtful, most powerful qadir,” said the Gixian, “we offer whatever help we may give in you...
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Carrion Locust [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Insect Horror Rarity: Common Cost: {2}{B} Flying When Carrion Locust enters the battlefield, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life. No honor. No glory. No leftovers.
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Battlefield Butcher [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Soldier Rarity: Uncommon Cost: {2}{B} {5}, {T}: Each opponent loses 2 life. This ability costs {1} less to activate for each creature card in your graveyard. “Any more giant metal monsters awnt to try their luck? I'm just getting warmed up!”
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Ashnod, Flesh Mechanist [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Legendary Creature — Human Artificer Rarity: Rare Cost: {B} Deathtouch Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. {5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token. ...
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The Temporal Anchor [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Legendary Artifact Rarity: Rare Cost: {3}{U}{U}{U} At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Ancho...
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Zephyr Sentinel [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Soldier Rarity: Uncommon Cost: {1}{U} Flash Flying When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.
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Urza's Command [The Brothers' War]$0.50 CADSet: The Brothers' War Type: Instant Rarity: Rare Cost: {2}{U}{U} Choose two — • Creatures you don't control get -2/-0 until end of turn. • Create a tapped Powerstone token. • Create a tapped 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.” • Scry 1, then draw a card. ...
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Urza, Powerstone Prodigy [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Legendary Creature — Human Artificer Rarity: Uncommon Cost: {2}{U} Vigilance {1}, {T}: Draw a card, then discard a card. Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with “{T}: Add {C}. This mana c...
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Thopter Mechanic [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Creature — Human Artificer Rarity: Uncommon Cost: {1}{U} Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic. When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying. "You want me to install a seat belt...
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Scatter Ray [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Instant Rarity: Common Cost: {1}{U} Counter target artifact or creature spell unless its controller pays {4}. Mishra's army demanded the secrets of the Third Path. Hurkyl's followers graciously showed them.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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