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There are 507 productsSort
Translation missing: en.sections.collection_template.product_count
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Exit The Game (Nightfall Manor)$25.99 CADNumber of Players: 1-4 Playing Time: 120-180 Minutes Recommended Ages: 10+ The old man was well-known for his eerie tales of the dark castle on the edge of the forest. Recently, he set out on his own to find the shadowy lord of the manor, but he hasn’t returned. Fearing the worst, you embark on a quest to find him. You must solve a series of riddles and piece together four jigsaw puzzles to uncover the mystery of Nightfall Manor and save your missing friend..
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Exit The Game (The Gate Between Worlds)$13.99 CADNumber of Players: 1-4 Playing Time: 60-120 Minutes Recommended Ages: 12+ Can you solve the riddles and find your way through the worlds and back home? You have followed an ancient map to a hidden cave which purportedly contains some kind of mysterious gate. Inside the cave, you find a large metal circle made of concentric rings embedded in the rock wall. You approach the gate hesitantly and touch it. To your astonishment, the metal rings can be rotated. Suddenly, everything goes dark aroun...
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Exit The Game (The Disappearance Of Sherlock Holmes)$15.99 CADNumber of Players: 1-4 Playing Time: 60-120 Minutes Recommended Ages: 12+ Sherlock Holmes needs your help! The famous journalist Ignatius Loyde was murdered shortly after an article he published portrayed Sherlock Holmes as an imposter. There are leads that make Holmes the prime suspect in the murder…and Holmes has disappeared! Dr. Watson has turned to you to get to the bottom of things. How did Holmes become the accused? And what role did Moriarty play? Can you support Dr. Watson in searchi...
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Exit The Game (The Stormy Flight)$13.99 CADNumber of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 10+ You are crewmembers on a passenger plane bound for Barbados. You have flown this route countless times already. Of course, you have experienced everything possible (and impossible) on these flights: technical malfunctions, turbulence, tour groups who are also flying to Hamburg, Berlin, London, or Amsterdam in order to visit so-called “escape rooms” there ... But what’s waiting for you today is going to leave everything el...
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Exit The Game (The Forbidden Castle)$13.99 CADNumber of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 12+ Finally, a vacation! This year, you’re going to an idyllic village in the mountains. Instead of driving, you decide to take the train this time. After a three hour delay, you arrive in your vacation rental, where you find various brochures for local events and attractions — including an impressive castle. The flyer looks quite amateur and self-printed, but you’re a sucker for medieval castles! The next day, you get up and...
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Exit The Game (Kidnapped In Fortune City)$13.99 CADNumber of Players: 1-4 Playing Time: 45-90 Minutes Recommended Ages: 10+ Can you solve the riddles and stop the kidnapping before it’s too late? Criminal activity is rampant in the frontier town of Fortune City, and now the sheriff has disappeared without a trace. With precious little time to find him, players need to work together to solve the crime. Over the course of the game, your investigation will lead you through Fortune City, with clues and strange items to be found throughout. You ...
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Exit The Game (The Cemetery Of The Knight)$13.99 CADNumber of Players: 1-4Playing Time: 45-90 MinutesRecommended Ages: 12+ According to an old legend, a priceless red ruby is said to be hidden in the tomb of Sir Reginald Wreston and it can only be found when the moon is at just the right angle in the night’s sky. The problem is, the moon is only ever at the right angle at midnight on a specific night once every 87 years! But guess what? Tonight is that night! Up until now the crypt has remained sealed, and over the course of centuries, no one...
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Exit The Game (The Return To The Abandoned Cabin)$15.99 CADNumber of Players: 1-4 Playing Time: 60-120 Minutes Recommended Ages: 12+ One ordinary morning, a police detective rings your doorbell. He asks you to come with him — to a cabin in the woods. You instantly know it’s the same cabin in which the sinister riddle master Dr. Arthur Funbeq locked you up a few years ago. Apparently, he has just escaped from prison. Now you’re headed back to the infamous cabin where it all began to help bring Funbeq down. The adventure begins … again! Difficulty le...
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Exit The Game (The Abandoned Cabin)$13.99 CADNumber of Players: 1-6Playing Time: 60+ MinutesRecommended Ages: 12+ After your car breaks down, you are looking for shelter for the night. Luckily, you find an abandoned cabin in the woods near the road. But the next morning, the door is locked! Iron bars on the windows prevent you from escaping. You discover a book and a strange disk ... Can you solve the riddles left for you by the deranged cabin owner and escape the cabin?
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Exit The Game (The Sunken Treasure)$13.99 CADNumber of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 10+ Setting sail for dangerous waters, you embark on a treacherous quest for the legendary treasure of the Santa Maria. While investigating a mysterious shipwreck, something goes terribly wrong and you are trapped deep underwater! Can you solve the riddles of the wreck and recover the treasure before your time is up? Difficulty Level: 2 of 5.
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Exit The Game (The Mysterious Museum)$13.99 CADNumber of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 10+ You are on a trip to the Florence Natural History Museum, intent on visiting the sunken treasure of the Santa Maria. Your relaxing day the museum is quickly derailed by an incredible adventure! Can you solve the mysteries of the museum and find a way out? Difficulty level: 2 of 5
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Exit The Game (Theft On The Mississippi)$13.99 CADNumber of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 12+ It's 1872, and you are traveling down the Mississippi on a paddle-wheel steamboat en route to New Orleans to solve a case. But then a robbery happens - right on board the boat! A successful businessman was carrying documents of inestimable value, and they have now disappeared. Are you ready to solve the theft? An unforgettable, unique gaming experience Work together to solve all the riddles as quickly as you can! Can you...
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Exit The Game (The Professor's Last Riddle)$15.99 CADNumber of Players: 1-4 Playing Time: 60-120 Minutes Recommended Ages: 12+ Still reeling from the news of your favorite archaeology professor’s passing, you have been enlisted in a rather peculiar assignment. It seems that instead of a will, he’s left an envelope with some postcards and a series of clues. Grab your passports — you’re about to embark on a global treasure hunt! Can you solve the riddles and uncover the mystery of the professor’s legacy? A series of fun and challenging escape-...
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Exit The Game Kids (Jungle Of Riddles)$15.99 CADNumber of Players: 1-4 Playing Time: 20 Minutes Recommended Ages: 5-7 You can hardly believe your luck! First, you discovered a previously unknown island. And now, deep in the jungle, you have found nine mysterious treasure chests! But this is no ordinary island — you have landed on the island of riddles, where the jungle animals are guarding the treasures. You must solve their tricky puzzles before you can open the chests. What are you waiting for? Crack the riddles together and win the tre...
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Exit The Game (The Sinister Mansion)$13.99 CADNumber of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 12+ You are invited to be a guest at the palatial mansion, but upon arrival, you find yourselves forced to take part in a macabre game. The clock is ticking, and there is not much time left to solve the puzzles. Can you escape the mansion before it's too late? Difficulty level: 3 of 5
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Exit The Game (Shadows Over Middle-Earth Lord Of The Ring)$17.99 CADNumber of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 10+Middle-earth is in grave danger. Frodo and the Fellowship are on their way to Mordor to destroy the One Ring. But they need your help! Make haste and carry out Gandalf’s secret assignments. Can you buy Frodo enough time to reach Mount Doom?
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Libertalia Winds Of Galecrest$56.99 CADNumber of Players: 1-6Playing Time: 45-60 MinutesRecommended Ages: 14+In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew … but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you’ll send a crew member to collect your share of the loot, hoping they’ll return to boost your growing group of characters.Libertalia was originally re...
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A Little Wordy$13.99 CADNumber of Players: 2 Playing Time: 15 Minutes Recommended Ages: 10+ A sneaky two player tile-unscrambling game for aspiring geniuses and would-be word wizards. From the award-winning, best-selling creators of Exploding Kittens and Throw Throw Burrito, A Little Wordy is a fresh and clever take on the genre of tile-based word games. Instead of just being another version of “who has the biggest vocabulary?” A Little Wordy requires players to assemble a word from a set of tiles and keep that Se...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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