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Warhammer
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There are 470 productsSort
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ARCS$67.20 CADNumber of Players: 2-4 Playing Time: 60-120 Minutes Recommended Ages: 14+ Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Seize the initiative. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for the next round. Timing is everything. Declare ambitions. In each game, you define the objectives that everyone competes ov...
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ARCS: THE BLIGHTED REACH CAMPAIGN EXPANSION$112.00 CADNumber of Players: 2-4 Playing Time: 60-120 Minutes Recommended Ages: 14+ The Blighted Reach adds an innovative campaign to Arcs. Over a three-game trilogy, players will guide their factions through an epic science-fiction saga where every choice matters. A Galaxy of Possibilities. Explore 24 Fates, each with a unique set of cards and pieces. Will you lead the guilds to take control as the Advocate or try to build a new commonwealth as the Founder? Emergent Asymmetry. Develop your own ident...
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THE WHITE CASTLE$37.99 CADNumber of Players: 1-4 Playing Time: 80 Minutes Recommended Ages: 12+ The heron flies over the Himeji sky while the Daimio, from the top of the castle, watches his servants move. Gardeners tend the pond where the koi carp live, warriors stand guard on the walls, and courtiers crowd the gates, pining for an audience that brings them closer to the innermost circles of the court. When night falls, the lanterns are lit and the workers return to their clan. In The White Castle, players control o...
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ARCS: LEADERS & LORE PACK$16.80 CADNumber of Players: 2-4 Playing Time: 60-120 Minutes Recommended Ages: 14+ Explore unique, tricky strategies in the base game with new Leaders, and add wild twists to both base and campaign games with new Lore. Contents: 8 Leader Cards 14 Lore Cards
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WYRMSPAN$61.99 CADNumber of Players: 1-5Playing Time: 90 MinutesRecommended Ages: 14+ You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in...
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Wingspan With Swift Start$59.99 CADNumber of Players: 1-5Playing Time: 40-70 MinutesRecommended Ages: 10+ Wingspan is a competitive, medium-weight, card-driven, engine-building board game from designer Elizabeth Hargrave and Stonemaier Games. It is the winner of the prestigious 2019 Kennerspiel des Jahres award. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinat...
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GLOOMHAVEN BUTTONS AND BUGS$18.99 CADNumber of Players: 1Playing Time: 20+ MinutesRecommended Ages: 10+ Gloomhaven and its mercenaries get shrunk down in this unique stand-alone, single-player adventure! In the aftermath of recent events, reclusive aesther Hail, celebrated for saving the city multiple times, detests her newfound reputation. Intruding wannabe heroes and vengeful demons endlessly disrupt her studies at the Crooked Bone. Rather than moving, she decides to enchant her door, shrinking those who open it. Enter you...
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HARROW COUNTY: THE GAME OF GOTHIC CONFLICT$55.99 CADNumber of Players: 1-3 Playing Time: 45-90 Minutes Recommended Ages: 14+ The folk of Harrow County put the witch, Hester Beck, to death. They stabbed, hung, and buried her under an old oak tree. Soon after, a young girl was born out of that same tree. As Emmy grew, she felt connected to the land and its inhabitants, the townsfolk and the haints. Now Hester’s family has returned to exact revenge, and Emmy must gather her allies to protect Harrow County. UNIQUE FACTION GOALS: Each faction ha...
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Stardew Valley$74.99 CADNumber of Players: 1-4Playing Time: 45+ MinutesRecommended Ages: 13+A cooperative board game of farming and friendship based on the Stardew Valley video game by Eric Barone. Work together with your fellow farmers to save the Valley from the nefarious JojaMart Corporation! To do this, you'll need to farm, fish, friend and find all kinds of different resources to fulfill your Grandpa's Goals and restore the Community Center. Collect all kinds of items, raise animals, and explore the Mine. Gain ...
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Terraforming Mars$73.99 CADNumber of Players: 1-5Playing Time: 90-120 MinutesRecommended Ages: 12+ In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for yo...
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MIND MGMT$49.99 CADNumber of Players: 2-5 Playing Time: 60+ Minutes Recommended Ages: 13+ MIND MGMT is a one versus many, hidden movement game in which the MIND MGMT player races around Zanzibar, outmanoeuvring the rogue agents in an attempt to collect enough new recruits to win. If the other players–the rogue agents–pinpoint the exact location of MIND MGMT, they win! One of the fastest hidden movement games on the market as players get vital information every single turn. Players cleverly uncover hidden sec...
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DISNEY VILLAINOUS INTRO TO EVIL$29.99 CADNumber of Players: 2-4 Playing Time: 40-80 Minutes Recommended Ages: 10+ The most cunning card game of them all! Wield card strategies inspired by the films and shows you love. Plot, scheme, and conquer your way to victory in this immersive game for the wicked. Be the first Villain to achieve your objective to win. Streamlined rules, how-to-play video resources, and more, mean you can start playing in minutes. New price points make the games even more attractive! Same Disney fan base – us...
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Radlands$24.99 CADRadlands is a competitive, dueling card game about identifying fiercely powerful card synergies.Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game.The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, whi...
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MAGIC MAZE$28.99 CADNumber of Players: 1-8Playing Time: 3-15 MinutesRecommended Ages: 8+ After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four wil...
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Zombie Kittens$22.99 CADNumber of Players: 2-5 Playing Time: 15 Minutes Recommended Ages: 7+ A card game where you explode and then come back to life. And then maybe explode again. Give "nine lives" a whole new meaning. In Zombie Kittens, exploding just means you'll have a chance to rise from the grave and take your revenge. Bring back your friends (and enemies) in this undead spin on your favorite Russian Roulette style kitten card game. Key Features: Play with up to 5 players or combine with any other vers...
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Wingspan (European Expansion)$27.99 CADNumber of Players: 1-5Playing Time: 40-70 MinutesRecommended Ages: 10+ This first expansion to Wingspan focuses on European birds. In this first expansion to Wingspan, we increase the scope of the world to include the regal, beautiful, and varied birds of Europe. These birds feature a variety of new abilities, including a number of birds with round end abilities, abilities that increase interaction between players, and birds that benefit from excess cards/food. Along with the new bonus card...
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CHARTERSTONE$75.99 CADNumber of Players: 1-6Playing Time: 60 MinutesRecommended Ages: 10+ The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter. In Charterstone, a competitive legacy game scaled for 1-6 players, you construct buildings and i...
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NESTLINGS$36.99 CADNumber of Players: 1-4 Playing Time: 30-60 Minutes Recommended Ages: 12+ In Nestlings, players assume the role of various birds competing to gain priority across four vastly different biomes - Savannah, Alpine, Freshwater, and Desert. Each round, players roll their biome dice, then proceed to place the dice in biomes one at a time, alternating in clockwise order. Once players have placed all their dice, or have chosen to pass for the round, each biome is resolved. The player who first plac...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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