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There are 160 productsSort
Translation missing: en.sections.collection_template.product_count
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Dispersal Technician [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Creature — Vedalken Artificer Rarity: Common Cost: {4}{U} When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand. As renegade forces closed in on the Aether Spire, Consulate blockades failed one by one.
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Bastion Inventor [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Creature — Vedalken Artificer Rarity: Common Cost: {5}{U} Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Hexproof (This creature can't be the target of spells or abilities your opponents control.) ...
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Aether Swooper [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Creature — Vedalken Artificer Rarity: Common Cost: {1}{U} FlyingWhen Aether Swooper enters the battlefield, you get {E}{E} (two energy counters).Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
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Thopter Arrest [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Enchantment Rarity: Uncommon Cost: {2}{W} When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield. The Consulate's eyes—unblinking, unsleeping—are everywhere.
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Ghirapur Osprey [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Creature — Bird Rarity: Common Cost: {2}{W} Flying Many airship captains keep pets that share their love of the sky.
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Deft Dismissal [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Instant Rarity: Uncommon Cost: {3}{W} Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. "With spy thopters all around, how can the consuls be so blind to Tezzeret's manipulations?" —Gideon Jura
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Decommission [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Instant Rarity: Common Cost: {2}{W} Destroy target artifact or enchantment.Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life. "A key weakness in the design is its vulnerability to repeated, forceful blows."
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Dawnfeather Eagle [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Creature — Bird Rarity: Common Cost: {4}{W} FlyingWhen Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. "It came to rest upon the angel's arm, and then the weight of their gazes fell upon me." —Aeronaut's journal ...
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Countless Gears Renegade [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Creature — Dwarf Artificer Rarity: Common Cost: {1}{W} Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. "Go forth and cause trouble, my little one!" ...
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Conviction [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Enchantment — Aura Rarity: Common Cost: {1}{W} Enchant creatureEnchanted creature gets +1/+3.{W}: Return Conviction to its owner's hand. "There is no greater coward than one who believes in nothing."
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Caught in the Brights [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Enchantment — Aura Rarity: Common Cost: {2}{W} Enchant creatureEnchanted creature can't attack or block.When a Vehicle you control attacks, exile enchanted creature. While hunting aether, a gremlin may ignore other stimuli, including threats to its own life.
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Bastion Enforcer [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Creature — Dwarf Soldier Rarity: Common Cost: {2}{W} Headquartered at the Bastion of the Honorable, the Consulate's enforcers are charged with the impossible task of keeping the peace.
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Audacious Infiltrator [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Creature — Dwarf Rogue Rarity: Common Cost: {1}{W} Audacious Infiltrator can't be blocked by artifact creatures. "This little critter can turn all of you to scrap in under thirty seconds! Come on, who wants to be the first to go? Try and stop me!"
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Alley Evasion [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Instant Rarity: Common Cost: {W} Choose one —• Target creature you control gets +1/+2 until end of turn.• Return target creature you control to its owner's hand. "Sure, you know the law. But I know the streets."
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Airdrop Aeronauts [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Creature — Dwarf Scout Rarity: Uncommon Cost: {3}{W}{W} FlyingRevolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. "Supplies inbound. Keep that pressure on."
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Aether Inspector [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Creature — Dwarf Artificer Rarity: Common Cost: {3}{W} VigilanceWhen Aether Inspector enters the battlefield, you get {E}{E} (two energy counters).Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
Showing 145 -160 of 160 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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