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There are 5 productsSort
Translation missing: en.sections.collection_template.product_count
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Angel of Destiny [Zendikar Rising]$12.30 CADSet: Zendikar Rising Type: Creature — Angel Cleric Rarity: Mythic Cost: {3}{W}{W} Flying, double strikeWhenever a creature you control deals combat damage to a player, you and that player each gain that much life.At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of D...
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Metropolis Reformer [March of the Machine: The Aftermath]$3.10 CADSet: March of the Machine: The Aftermath Type: Creature — Angel Cleric Rarity: Rare Cost: {2}{W} Flying, vigilance You have hexproof. Whenever Metropolis Reformer is dealt damage, you gain that much life. With their ancient enemy vanquished, the angels of New Capenna turned their eyes to their former c...
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Metropolis Reformer (Foil Etched) [March of the Machine: The Aftermath]$1.40 CADSet: March of the Machine: The Aftermath Type: Creature — Angel Cleric Rarity: Rare Cost: {2}{W} Flying, vigilanceYou have hexproof.Whenever Metropolis Reformer is dealt damage, you gain that much life.
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Inspiring Overseer [Streets of New Capenna]$0.40 CADSet: Streets of New Capenna Type: Creature — Angel Cleric Rarity: Common Cost: {2}{W} FlyingWhen Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. "This city could certainly use a bit more divine intervention." —Inspector Jillard
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Shepherd of Heroes [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Angel Cleric Rarity: Common Cost: {4}{W} FlyingWhen Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Rest, friends. I will protect you." ...
Showing 1 -5 of 5 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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