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ORTHER TCG ...
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Warhammer
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There are 6 productsSort
Translation missing: en.sections.collection_template.product_count
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Mishra's Self-Replicator [Dominaria]$0.50 CADSet: Dominaria Type: Artifact Creature — Assembly-Worker Rarity: Rare Cost: {5} Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.) It has witnessed history's most significant events, o...
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Cogwork Assembler [Aether Revolt]$0.40 CADSet: Aether Revolt Type: Artifact Creature — Assembly-Worker Rarity: Uncommon Cost: {3} {7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. Duplication is neither thievery nor flattery. It is efficiency.
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Autonomous Assembler [The Brothers' War]$0.40 CADSet: The Brothers' War Type: Artifact Creature — Assembly-Worker Rarity: Rare Cost: {5} Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Vigilance {1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.
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Self-Assembler [Kaladesh]$0.30 CADSet: Kaladesh Type: Artifact Creature — Assembly-Worker Rarity: Common Cost: {5} When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle. It sees itself in all of its creations.
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Foundry Assembler [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Artifact Creature — Assembly-Worker Rarity: Common Cost: {5} Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) "They never tire, they never complain, and they never ask questions. Build more." —Iva...
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Power Plant Worker [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Artifact Creature — Assembly-Worker Rarity: Common Cost: {5} {3}: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn. Mechanical worke...
Showing 1 -6 of 6 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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