-
ALTERED
POKEMON
- Booster Boxes And Packs
- Elite Trainer Boxes
- Build and Battle/ Starter Deck
- Tins and Collections Boxes
- Singles
- Pre-Orders
DISNEY LORCANA
DRAGON BALL
MAGIC THE GATHERING
- Booster Boxes And Packs
- Bundles and Collector Boxes
- Commander Deck / Starter Deck
- Singles
- Pre-Orders
UNION ARENA
YUGIOH
FLESH AND BLOOD
ONE PIECE
ORTHER TCG ...
-
Baseball Sealed
Basketball Sealed
Football Sealed
Hockey Sealed
- Hockey 16-17
- Hockey 17-18
- Hockey 18-19
- Hockey 20-21
- Hockey 21-22
- Hockey 22-23
- Hockey 23-24
- Hockey 24-25
Soccer Sealed
-
DRAGON SHIELD
GAMEGENIC
MAKE IT SHINE
MONSTER
ULTIMATE GUARD
ULTRA PRO
- Ultra Pro Binders
- Ultra Pro Boxes
- Ultra Pro Sleeves
- Ultra Pro Toploaders
- Ultra Pro One Touch
- Ultra Pro Playmats
- Ultra Pro Orthers
MORE
-
DUNGEONS & DRAGONS
Warhammer
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
There are 10 productsSort
Translation missing: en.sections.collection_template.product_count
-
Case of the Ransacked Lab [Murders at Karlov Manor]$1.20 CADSet: Murders at Karlov Manor Type: Enchantment — Case Rarity: Rare Cost: {2}{U} Instand and sorcery spells you cast cost 1 less to cast.To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)Solved — Whenever you cast an instant or sorcery spell, draw a card. ...
-
Case of the Stashed Skeleton [Murders at Karlov Manor]$0.80 CADSet: Murders at Karlov Manor Type: Enchantment — Case Rarity: Rare Cost: {1}{B} When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)Solved — 1B, Sacrifice ...
-
Case of the Crimson Pulse [Murders at Karlov Manor]$0.80 CADSet: Murders at Karlov Manor Type: Enchantment — Case Rarity: Rare Cost: {2}{R} When this Case enters the battlefield, discard a card, then draw two cards.To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)Solved — At the beginning of your upkeep, discard your hand, then draw two cards. ...
-
Case of the Gateway Express [Murders at Karlov Manor]$0.40 CADSet: Murders at Karlov Manor Type: Enchantment — Case Rarity: Uncommon Cost: {1}{W} When this case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)So...
-
Case of the Trampled Garden [Murders at Karlov Manor]$0.30 CADSet: Murders at Karlov Manor Type: Enchantment — Case Rarity: Uncommon Cost: {2}{G} When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)Solved — Whenever...
-
Case of the Burning Masks [Murders at Karlov Manor]$0.30 CADSet: Murders at Karlov Manor Type: Enchantment — Case Rarity: Uncommon Cost: {1}{R}{R} When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)Solved — Sacrifice this ...
-
Case of the Gorgon's Kiss (Red) [Murders at Karlov Manor]$0.30 CADSet: Murders at Karlov Manor Type: Enchantment — Case Rarity: Uncommon Cost: {B} When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)Solv...
-
Case of the Filched Falcon [Murders at Karlov Manor]$0.30 CADSet: Murders at Karlov Manor Type: Enchantment — Case Rarity: Uncommon Cost: {U} When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)Solved — 2U,...
-
Case of the Pilfered Proof [Murders at Karlov Manor]$0.30 CADSet: Murders at Karlov Manor Type: Enchantment — Case Rarity: Uncommon Cost: {1}{W} Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)So...
-
Case of the Shattered Pact [Murders at Karlov Manor]$0.30 CADSet: Murders at Karlov Manor Type: Enchantment — Case Rarity: Uncommon Cost: {2} When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)Solved ...
Showing 1 -10 of 10 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
'
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'