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There are 404 productsSort
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Dawnbringer Cleric [Commander Legends: Battle for Baldur's Gate]$0.30 CADSet: Commander Legends: Battle for Baldur's Gate Type: Creature — Human Cleric Rarity: Common Cost: {1}{W} When Dawnbringer Cleric enters the battlefield, choose one —• Cure Wounds — You gain 2 life.• Dispel Magic — Destroy target enchantment.• Gentle Repose — Exile target card from a graveyard.
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Crystal Dragon // Rob the Hoard [Commander Legends: Battle for Baldur's Gate]$0.30 CADSet: Commander Legends: Battle for Baldur's Gate Type: Creature — Dragon Rarity: Uncommon Cost: {4}{W}{W} Flying, vigilance "Wait, it was just guarding a bunch of eggs! Where is the treasure?" —Xalcorin the bard Reverse Type: Sorcery — Adventure ...
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Blessed Hippogriff // Tyr's Blessing [Commander Legends: Battle for Baldur's Gate]$0.30 CADSet: Commander Legends: Battle for Baldur's Gate Type: Creature — Hippogriff Rarity: Common Cost: {3}{W} FlyingWhenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. Reverse Type: Instant — Adventure Target crea...
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Beckoning Will-o'-Wisp [Commander Legends: Battle for Baldur's Gate]$0.30 CADSet: Commander Legends: Battle for Baldur's Gate Type: Creature — Spirit Rarity: Uncommon Cost: {2}{W} FlyingLure the Unwary — At the beginning of combat on your turn, choose an opponent.Creatures attacking the last chosen player get +1/+0. Follow the light at your own risk.
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Banishment [Commander Legends: Battle for Baldur's Gate]$0.30 CADSet: Commander Legends: Battle for Baldur's Gate Type: Enchantment Rarity: Uncommon Cost: {3}{W} FlashWhen Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield. ...
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Bane's Invoker [Commander Legends: Battle for Baldur's Gate]$0.30 CADSet: Commander Legends: Battle for Baldur's Gate Type: Creature — Human Cleric Rarity: Common Cost: {1}{W} Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. "The Lord of Darkness elevates only those who serve."
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Astral Confrontation [Commander Legends: Battle for Baldur's Gate]$0.30 CADSet: Commander Legends: Battle for Baldur's Gate Type: Instant Rarity: Common Cost: {4}{W} This spell costs {1} less to cast for each opponent you're attacking.Exile target creature. "After voyaging all the way through the Astral Sea with my life hanging by a silver thread, fighting the mind flayer was t...
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Faceless One [Commander Legends: Battle for Baldur's Gate]$0.30 CADSet: Commander Legends: Battle for Baldur's Gate Type: Legendary Enchantment Creature — Background Rarity: Common Cost: {5} If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color.Choose a Background (You can have a Background as a second commander.)
Showing 397 -404 of 404 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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