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There are 215 productsSort
Translation missing: en.sections.collection_template.product_count
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Guff Rewrites History (Extended Art) [Commander Masters]$3.20 CADSet: Commander Masters Type: Instant Rarity: Rare Cost: {2}{R} For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card...
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Onakke Oathkeeper (Extended Art) [Commander Masters]$3.00 CADSet: Commander Masters Type: Creature — Ogre Spirit Rarity: Rare Cost: {1}{W} Creatures can't attack planeswalkers you control unless their controller pays 1 for each creature they control that's attacking a planeswalker you control.4WW, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard ...
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Fact or Fiction (Borderless Alternate Art) [Commander Masters]$0.80 CADSet: Commander Masters Type: Instant Rarity: Uncommon Cost: {3}{U} Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. "Does this choice really seem so simple, syr knight?"
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Rejuvenating Springs (Foil Etched) [Commander Masters]$18.30 CADSet: Commander Masters Type: Land Rarity: Rare Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.T: Add G or U. When they're done pummeling each other, the fighters relax companionably in the springs, warming their sore muscles.
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Ogre Slumlord (Foil Etched) [Commander Masters]$4.90 CADSet: Commander Masters Type: Creature — Ogre Rogue Rarity: Rare Cost: {3}{B}{B} Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.Rats you control have deathtouch. "His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too." —Branko On...
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Forest (450) (Retro) [Commander Masters]$0.90 CADSet: Commander Masters Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Mountain (446) (Retro) [Commander Masters]$0.70 CADSet: Commander Masters Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Swamp (444) (Retro) [Commander Masters]$2.00 CADSet: Commander Masters Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Plains (439) (Retro) [Commander Masters]$0.40 CADSet: Commander Masters Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Plains (438) (Retro) [Commander Masters]$0.90 CADSet: Commander Masters Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Plains (437) (Retro) [Commander Masters]$0.50 CADSet: Commander Masters Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Thriving Moor [Commander Masters]$0.40 CADSet: Commander Masters Type: Land Rarity: Common Thriving Grove enters the battlefield tapped.As Thriving Grove enters the battlefield, choose a color other than black.T: Add B or one mana of the chosen color. Beauty appears in strange places for those with eyes to see it.
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Thriving Isle [Commander Masters]$0.30 CADSet: Commander Masters Type: Land Rarity: Common Thriving Grove enters the battlefield tapped.As Thriving Grove enters the battlefield, choose a color other than blue.T: Add U or one mana of the chosen color. All the wonders of the natural world in one breathtaking microcosm.
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Vulshok Battlegear [Commander Masters]$0.30 CADSet: Commander Masters Type: Artifact — Equipment Rarity: Common Cost: {3} Equipped creature gets +3/+3.Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Vial of Dragonfire [Commander Masters]$0.30 CADSet: Commander Masters Type: Artifact Rarity: Common Cost: {2} 2, T, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature. "The artificer assured me that the vial is strong enough to contain the dragon's breath. I just need to make sure to throw it far enough." — Kunh Mei, last words ...
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Unstable Obelisk [Commander Masters]$0.30 CADSet: Commander Masters Type: Artifact Rarity: Common Cost: {3} T: Add C.7, T, Sacrifice Unstable Obelisk: Destroy target permanent. Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.
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Staunch Throneguard [Commander Masters]$0.30 CADSet: Commander Masters Type: Artifact Creature — Construct Rarity: Common Cost: {5} VigilanceWhen Staunch Throneguard enters the battlefield, you become the monarch. "Brago in his arrogance let the throne's defenses fall dormant. Our new queen is not so incautious." —Livio, Oathsworn Sentinel ...
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Prophetic Prism [Commander Masters]$0.30 CADSet: Commander Masters Type: Artifact Rarity: Common Cost: {2} When Prophetic Prism enters the battlefield, draw a card.1, T: Add one mana of any color. To understand Ravnica, one must first understand how each guild contributes to its stability.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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