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There are 3424 productsSort
Translation missing: en.sections.collection_template.product_count
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Great Furnace [Mirrodin]$5.90 CADSet: Mirrodin Type: Artifact Land Rarity: Common {T}: Add {R}. Kuldotha, wellspring of molten metal, temple of the goblin horde.
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Island (213) [Unstable]$5.70 CADSet: Unstable Type: Basic Land — Island Rarity: Common ({T}: Add {U}.)
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Steel of the Godhead [Shadowmoor]$5.70 CADSet: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {2}{W/U} Enchant creatureAs long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
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Exhume [Premium Deck Series: Graveborn]$5.70 CADSet: Premium Deck Series: Graveborn Type: Sorcery Rarity: Common Cost: {1}{B} Each player puts a creature card from their graveyard onto the battlefield. "Death—an outmoded concept. We sleep, and we change." —Sitrik, birth priest
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Cloudshift [Masters 25]$6.20 CADSet: Masters 25 Type: Instant Rarity: Common Cost: {W} Exile target creature you control, then return that card to the battlefield under your control. "Even storm clouds bow to worship Avacyn." —Elder Rimheit
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Exhume [Urza's Saga]$4.50 CADSet: Urza's Saga Type: Sorcery Rarity: Common Cost: {1}{B} Each player puts a creature card from their graveyard onto the battlefield. "Death—an outmoded concept. We sleep, and we change." —Sitrik, birth priest
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Spellstutter Sprite [Modern Masters]$5.20 CADSet: Modern Masters Type: Creature — Faerie Wizard Rarity: Common Cost: {1}{U} FlashFlyingWhen Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
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Cerulean Wisps [Shadowmoor]$5.30 CADSet: Shadowmoor Type: Instant Rarity: Common Cost: {U} Target creature becomes blue until end of turn. Untap that creature.Draw a card. "If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies." —Kithkin superstition
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Mana Geyser [Fifth Dawn]$45.80 CADSet: Fifth Dawn Type: Sorcery Rarity: Common Cost: {3}{R}{R} Add {R} for each tapped land your opponents control. The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.
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Elves of Deep Shadow [Ravnica: City of Guilds]$4.60 CADSet: Ravnica: City of Guilds Type: Creature — Elf Druid Rarity: Common Cost: {G} {T}: Add {B}. Elves of Deep Shadow deals 1 damage to you. Cast out of the Conclave generations ago, these elves found a home in the corrupted districts of the Golgari.
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Rite of Consumption [Shadowmoor]$4.50 CADSet: Shadowmoor Type: Sorcery Rarity: Common Cost: {1}{B} As an additional cost to cast this spell, sacrifice a creature.Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
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Soul Warden [Magic 2010]$19.00 CADSet: Magic 2010 Type: Creature — Human Cleric Rarity: Common Cost: {W} Whenever another creature enters the battlefield, you gain 1 life. "One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance."
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Thoughtcast (Retro) [The Brothers' War Commander]$4.40 CADSet: The Brothers' War Commander Type: Sorcery Rarity: Common Cost: {4}{U} Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)Draw two cards. Vedalken eyes don't see the beauty in things. They see only what those things can teach.
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Dragon's Approach [Strixhaven: School of Mages]$4.30 CADSet: Strixhaven: School of Mages Type: Sorcery Rarity: Common Cost: {2}{R} Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.A deck can have ...
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Ponder [Lorwyn]$3.90 CADSet: Lorwyn Type: Sorcery Rarity: Common Cost: {U} Look at the top three cards of your library, then put them back in any order. You may shuffle.Draw a card. "We see the same sky as you, just through a different lens."
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Shield of the Oversoul [Shadowmoor]$4.00 CADSet: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {2}{G/W} Enchant creatureAs long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)As long as enchanted creature is white,...
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Impact Tremors [Dragons of Tarkir]$3.90 CADSet: Dragons of Tarkir Type: Enchantment Rarity: Common Cost: {1}{R} Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. "If their ears are to the ground, we will make them bleed!" —Taklai, Kolaghan warrior
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Crop Rotation [Urza's Legacy]$3.90 CADSet: Urza's Legacy Type: Instant Rarity: Common Cost: {G} As an additional cost to cast this spell, sacrifice a land.Search your library for a land card, put that card onto the battlefield, then shuffle. "Hmm . . . maybe lotuses this year."
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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