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There are 58 productsSort
Translation missing: en.sections.collection_template.product_count
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Hollowhenge Spirit [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Creature — Spirit Rarity: Uncommon Cost: {3}{W} Flash (You may cast this spell any time you could cast an instant.)FlyingWhen Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. Some spirits mourn. Others terrorize. ...
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Garbage Fire [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Instant Rarity: Common Cost: {2}{R} Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire.Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.
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Opaline Unicorn [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Artifact Creature — Unicorn Rarity: Common Cost: {3} {T}: Add one mana of any color. Purphoros once loved Nylea, the god of the hunt. His passion inspired his most astounding works of art.
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Mnemonic Wall [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Creature — Wall Rarity: Common Cost: {4}{U} DefenderWhen Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. "I'd build an entire fortress of them if I could." —Mzali, Lighthouse archmage ...
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Echoing Boon [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Conspiracy Rarity: Uncommon Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy th...
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Coordinated Assault [Conspiracy: Take the Crown]$0.70 CADSet: Conspiracy: Take the Crown Type: Instant Rarity: Uncommon Cost: {R} Up to two target creatures each get +1/+0 and gain first strike until end of turn. It's hard to shout "Shields up!" with a javelin in your chest.
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Knights of the Black Rose [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Creature — Human Knight Rarity: Uncommon Cost: {3}{W}{B} When Knights of the Black Rose enters the battlefield, you become the monarch.Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. "...
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Keepsake Gorgon [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Creature — Gorgon Rarity: Uncommon Cost: {3}{B}{B} Deathtouch{5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.
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Mausoleum Turnkey [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Creature — Ogre Rogue Rarity: Uncommon Cost: {3}{B} When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. When he reaches for his key ring, you should be running for the exit. ...
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Copperhorn Scout [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Creature — Elf Scout Rarity: Common Cost: {G} Whenever Copperhorn Scout attacks, untap each other creature you control. Fangren spur may sound louder, but Viridian resurgents claim that the horn of the vorrac creates a truer, more inspiring note.
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Gods Willing [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Instant Rarity: Common Cost: {W} Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)Scry 1. Honor the gods of Theros, and they w...
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Borderland Explorer [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Creature — Elf Scout Rarity: Common Cost: {1}{G} When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
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Noble Banneret [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Creature — Human Knight Rarity: Uncommon Cost: {2}{W}{W} Draft Noble Banneret face up.As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Bannere...
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Shimmering Grotto [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Land Rarity: Uncommon {T}: Add {C}.{1}, {T}: Add one mana of any color. Untold riches await those who forsake the bustling world to search the secret, silent places.
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Palace Sentinels [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Creature — Human Soldier Rarity: Common Cost: {3}{W} When Palace Sentinels enters the battlefield, you become the monarch. "One who ruled willing subjects would need no such protection." —Adriana, Captain of the Guard
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Coiling Oracle [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Creature — Snake Elf Druid Rarity: Uncommon Cost: {G}{U} When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. Snaking remnants of nature directed by...
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Affa Guard Hound [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Creature — Dog Rarity: Uncommon Cost: {2}{W} Flash (You may cast this spell any time you could cast an instant.)When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. Once a welcoming hub for explorers, Affa became a place of guar...
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Lieutenants of the Guard [Conspiracy: Take the Crown]$0.40 CADSet: Conspiracy: Take the Crown Type: Creature — Human Soldier Rarity: Common Cost: {4}{W} Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creatu...
Showing 19 -36 of 58 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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