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There are 100 productsSort
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Prizefighter Construct [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {5} The Scrappers, an underground group with a passion for automaton brawls, had renegade leanings even before the Consulate's crackdown. It didn't take long for them to lend their best brawlers to the conflict.
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Night Market Guard [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {3} Night Market Guard can block an additional creature each combat. "One head watches for Consulate enforcers. The other watches for renegade thieves." —Crime Lord Gonti
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Augmenting Automaton [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {1} {1}{B}: Augmenting Automaton gets +1/+1 until end of turn. When you have taught an automaton how to build others of its kind, it is a small step to make it build itself.
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Aegis Automaton [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Artifact Creature — Construct Rarity: Common Cost: {2} {4}{W}: Return another target creature you control to its owner's hand. The streets of Ghirapur have become dangerous. It's good to have a dependable companion.
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Mystic Skull // Mystic Monstrosity [Innistrad: Midnight Hunt]$0.30 CADSet: Innistrad: Midnight Hunt Type: Artifact // Artifact Creature — Construct Rarity: Uncommon Cost: {2} {1}, {T}: Add one mana of any color.{5}, {T}: Transform Mystic Skull. It waited on the barn wall for decades, forgotten, looking for the perfect opportunity. Reverse Type: ...
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Tocasia's Onulet [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Artifact Creature — Construct Rarity: Common Cost: {5} When Tocasia's Onulet leaves the battlefield, you gain 2 life. Unearth {3}{W} ({3}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unear...
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Combat Thresher [The Brothers' War]$0.30 CADSet: The Brothers' War Type: Artifact Creature — Construct Rarity: Uncommon Cost: {7} Prototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Double strike When Combat Thresher enters the battlefield, draw a card.
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Staunch Throneguard [Commander Masters]$0.30 CADSet: Commander Masters Type: Artifact Creature — Construct Rarity: Common Cost: {5} VigilanceWhen Staunch Throneguard enters the battlefield, you become the monarch. "Brago in his arrogance let the throne's defenses fall dormant. Our new queen is not so incautious." —Livio, Oathsworn Sentinel ...
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Scuttling Butler [Streets of New Capenna]$0.30 CADSet: Streets of New Capenna Type: Artifact Creature — Construct Rarity: Uncommon Cost: {3} At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn. Porter, cleaner, and bouncer all in one.
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Living Lectern [Wilds of Eldraine]$0.30 CADSet: Wilds of Eldraine Type: Artifact Creature — Construct Rarity: Common Cost: {1}{U} 1, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets...
Showing 91 -100 of 100 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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