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There are 10 productsSort
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Hedron Crab [Zendikar]$11.40 CADSet: Zendikar Type: Creature — Crab Rarity: Uncommon Cost: {U} Landfall — Whenever a land enters the battlefield under your control, target player mills three cards. Hedrons perplex minds both great and small.
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Ruin Crab [Zendikar Rising]$2.50 CADSet: Zendikar Rising Type: Creature — Crab Rarity: Uncommon Cost: {U} Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) To an explorer, a priceless treasure. To the cra...
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Canyon Crab [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Creature — Crab Rarity: Uncommon Cost: {1}{U} {1}{U}: Canyon Crab gets +2/-2 until end of turn.At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. They cluster near shallow river crossings, blend...
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Horseshoe Crab [Masters 25]$0.30 CADSet: Masters 25 Type: Creature — Crab Rarity: Common Cost: {2}{U} {U}: Untap Horseshoe Crab. In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.
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Skittering Crustacean [Conspiracy: Take the Crown]$0.30 CADSet: Conspiracy: Take the Crown Type: Creature — Crab Rarity: Common Cost: {2}{U} {6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.) ...
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Hightide Hermit [Kaladesh]$0.30 CADSet: Kaladesh Type: Creature — Crab Rarity: Common Cost: {4}{U} DefenderWhen Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters).Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender.
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Horseshoe Crab [Dominaria Remastered]$0.30 CADSet: Dominaria Remastered Type: Creature — Crab Rarity: Common Cost: {2}{U} {U}: Untap Horseshoe Crab. In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.
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Mirrorshell Crab [Kamigawa: Neon Dynasty]$0.30 CADSet: Kamigawa: Neon Dynasty Type: Artifact Creature — Crab Rarity: Common Cost: {5}{U}{U} Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)Channel — {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}. ...
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Fortress Crab [Innistrad]$0.30 CADSet: Innistrad Type: Creature — Crab Rarity: Common Cost: {3}{U} Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.
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Salvage Scuttler [Aether Revolt]$0.30 CADSet: Aether Revolt Type: Creature — Crab Rarity: Uncommon Cost: {4}{U} Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand. A hermit crab goes through many shells in its lifetime, and not all are natural in origin.
Showing 1 -10 of 10 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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