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DUNGEONS & DRAGONS
Warhammer
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There are 8 productsSort
Translation missing: en.sections.collection_template.product_count
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Mikaeus, the Unhallowed [Dark Ascension]$15.00 CADSet: Dark Ascension Type: Legendary Creature — Zombie Cleric Rarity: Mythic Cost: {3}{B}{B}{B} Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Whenever a Human deals damage to you, destroy it.Other non-Human creatures you control get +1/+1 and have undying. (When a ...
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Gravecrawler [Dark Ascension]$7.40 CADSet: Dark Ascension Type: Creature — Zombie Rarity: Rare Cost: {B} Gravecrawler can't block.You may cast Gravecrawler from your graveyard as long as you control a Zombie. "Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create." —Liliana Vess ...
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Curse of Misfortunes [Dark Ascension]$1.50 CADSet: Dark Ascension Type: Enchantment — Aura Curse Rarity: Rare Cost: {4}{B} Enchant playerAt the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
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Call to the Kindred [Dark Ascension]$1.20 CADSet: Dark Ascension Type: Enchantment — Aura Rarity: Rare Cost: {3}{U} Enchant creatureAt the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those car...
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Curse of Echoes [Dark Ascension]$0.80 CADSet: Dark Ascension Type: Enchantment — Aura Curse Rarity: Rare Cost: {4}{U} Enchant playerWhenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
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Dungeon Geists [Dark Ascension]$1.00 CADSet: Dark Ascension Type: Creature — Spirit Rarity: Rare Cost: {2}{U}{U} FlyingWhen Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
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Drogskol Captain [Dark Ascension]$0.50 CADSet: Dark Ascension Type: Creature — Spirit Soldier Rarity: Uncommon Cost: {1}{W}{U} FlyingOther Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) Dead or alive, true leaders can inspire an entire army.
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Havengul Runebinder [Dark Ascension]$0.70 CADSet: Dark Ascension Type: Creature — Human Wizard Rarity: Rare Cost: {2}{U}{U} {2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control. "So many corpses, so little time."
Showing 1 -8 of 8 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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