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There are 15 productsSort
Translation missing: en.sections.collection_template.product_count
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Scavenger Grounds (Extended Art) [Fallout]$2.30 CADSet: Fallout Type: Land — Desert Rarity: Rare T: Add C.2, T, Sacrifice a Desert: Exile all graveyards. The only things you need out in the wastes are food, water, and bullets. Everything else is details.
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Desert [Dungeons & Dragons: Adventures in the Forgotten Realms Commander]$2.20 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Commander Type: Land — Desert Rarity: Uncommon {T}: Add {C}.{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
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Jagged Barrens [Outlaws of Thunder Junction]$0.90 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Common Jagged Barrens enters the battlefield tapped.When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent.{T}: Add {B} or {R}. "Tense day of travel. Couldn't shake the feeling those peaks were about to topple." —Pioneer journal of Big Ralph ...
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Soured Springs [Outlaws of Thunder Junction]$0.40 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Common Soured Springs enters the battlefield tapped.When Soured Springs enters the battlefield, it deals 1 damage to target opponent.{T}: Add {U} or {B}. "Groundwater's tainted here. Best push on before our canteens run out." —Pioneer journal of Big Ralph
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Forlorn Flats [Outlaws of Thunder Junction]$0.40 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Common Forlorn Flats enters the battlefield tapped.When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent.{T}: Add {W} or {B}. "Should have known that shine on the horizon wasn't water." —Pioneer journal of Big Ralph
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Festering Gulch [Outlaws of Thunder Junction]$0.40 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Common Festering Gulch enters the battlefield tapped.When Festering Gulch enters the battlefield, it deals 1 damage to target opponent.{T}: Add {B} or {G}. "Lost a boot in the muck. Get the feeling I'm lucky I got to keep the leg." —Pioneer journal of Big Ralph
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Eroded Canyon [Outlaws of Thunder Junction]$0.40 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Common Eroded Canyon enters the battlefield tapped.When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent.{T}: Add {U} or {R}. "The water looks like liquid gold. Wonder how many died trying to bottle it." —Pioneer journal of Big Ralph
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Conduit Pylons [Outlaws of Thunder Junction]$0.40 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Common When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.){T}: Add {C}.{1}, {T}: Add one mana of any color. The newly constructed relays harness the desert sun, bringing power to settlers across the ...
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Bristling Backwoods [Outlaws of Thunder Junction]$0.40 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Common Bristling Backwoods enters the battlefield tapped.When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent.{T}: Add {R} or {G}. "The cacti have it right. Always carry water." —Pioneer journal of Big Ralph
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Abraded Bluffs [Outlaws of Thunder Junction]$0.40 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Common Abraded Bluffs enters the battlefield tapped.When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.{T}: Add {R} or {W}. "The wind passing through the grooves makes a strange sort of music here." —Pioneer journal of Big Ralph
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Bucolic Ranch [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Uncommon {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.{3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library. ...
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Sandstorm Verge [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Uncommon {T}: Add {C}.{3}, {T}: Target creature can't block this turn. Activate only as a sorcery. "Ever been caught out in a storm like that? Think of it like drowning, but all the water is knives." —Annie Flash
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Mirage Mesa [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Common Mirage Mesa enters the battlefield tapped. As it enters, choose a color.{T}: Add one mana of the chosen color. "Out there, death and salvation may lie on either side of the same ridge of sand." —Ertha Jo, frontier mentor
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Lush Oasis [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Common Lush Oasis enters the battlefield tapped.When Lush Oasis enters the battlefield, it deals 1 damage to target opponent.{T}: Add {G} or {U}. "Finally, a stroke of luck! Had to taste the water myself to believe it wasn't a mirage." —Pioneer journal of Big Ralph ...
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Creosote Heath [Outlaws of Thunder Junction]$0.30 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Common Creosote Heath enters the battlefield tapped.When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.{T}: Add {G} or {W}. "The sunsets in Spinegully sure make the soul question why we bother with cities." —Pioneer journal of Big Ralph ...
Showing 1 -15 of 15 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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