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There are 37 productsSort
Translation missing: en.sections.collection_template.product_count
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Rolling Earthquake [Double Masters]$6.70 CADSet: Double Masters Type: Sorcery Rarity: Rare Cost: {X}{R} Rolling Earthquake deals X damage to each creature without horsemanship and each player. An empire can take centuries to build but mere moments to destroy.
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Blasphemous Act [Double Masters]$4.80 CADSet: Double Masters Type: Sorcery Rarity: Rare Cost: {8}{R} This spell costs {1} less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature. "Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." —Thalia, Knight-Cathar ...
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Engineered Explosives [Double Masters]$4.50 CADSet: Double Masters Type: Artifact Rarity: Rare Cost: {X} Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.){2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
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Wrath of God (039/332) [Double Masters]$5.00 CADSet: Double Masters Type: Sorcery Rarity: Rare Cost: {2}{W}{W} Destroy all creatures. They can't be regenerated.
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Galvanic Blast [Double Masters]$5.00 CADSet: Double Masters Type: Instant Rarity: Uncommon Cost: {R} Galvanic Blast deals 2 damage to any target.Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts. Mirrodin has little weather, but it certainly has lightning.
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Avenger of Zendikar [Double Masters]$7.20 CADSet: Double Masters Type: Creature — Elemental Rarity: Mythic Cost: {5}{G}{G} When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. ...
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Fatal Push [Double Masters]$2.50 CADSet: Double Masters Type: Instant Rarity: Uncommon Cost: {B} Destroy target creature if it has mana value 2 or less.Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
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Brainstorm [Double Masters]$2.30 CADSet: Double Masters Type: Instant Rarity: Common Cost: {U} Draw three cards, then put two cards from your hand on top of your library in any order. The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.
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Jhoira's Familiar [Double Masters]$5.70 CADSet: Double Masters Type: Artifact Creature — Bird Rarity: Uncommon Cost: {4} FlyingHistoric spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.) "You could say it was my pet project." —Jhoira
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Expedition Map [Double Masters]$2.20 CADSet: Double Masters Type: Artifact Rarity: Common Cost: {1} {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. "I use maps to find out where explorers have already been. Then I go the other way." —Javad Nasrin, Ondu relic hunter ...
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Falkenrath Aristocrat [Double Masters]$1.10 CADSet: Double Masters Type: Creature — Vampire Noble Rarity: Rare Cost: {2}{B}{R} Flying, hasteSacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. "Your blood is quite pleasing. A pity ther...
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Everflowing Chalice [Double Masters]$0.80 CADSet: Double Masters Type: Artifact Rarity: Common Cost: {0} Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.{T}: Add {C} for each charge counter on Everflowing Chalice.
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Myr Battlesphere [Double Masters]$4.50 CADSet: Double Masters Type: Artifact Creature — Myr Construct Rarity: Rare Cost: {7} When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage ...
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Magus of the Will [Double Masters]$1.00 CADSet: Double Masters Type: Creature — Human Wizard Rarity: Rare Cost: {2}{B} {2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. "These eyes have shown ...
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Abrade [Double Masters]$0.50 CADSet: Double Masters Type: Instant Rarity: Common Cost: {1}{R} Choose one —• Abrade deals 3 damage to target creature.• Destroy target artifact. The desert is a voracious beast, devouring both flesh and stone.
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Treasure Mage [Double Masters]$0.50 CADSet: Double Masters Type: Creature — Human Wizard Rarity: Uncommon Cost: {2}{U} When Treasure Mage enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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Pyrite Spellbomb [Double Masters]$0.40 CADSet: Double Masters Type: Artifact Rarity: Common Cost: {1} {R}, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.{1}, Sacrifice Pyrite Spellbomb: Draw a card. "Melt that which was never frozen." —Spellbomb inscription
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Izzet Charm [Double Masters]$0.60 CADSet: Double Masters Type: Instant Rarity: Uncommon Cost: {U}{R} Choose one —• Counter target noncreature spell unless its controller pays {2}.• Izzet Charm deals 2 damage to target creature.• Draw two cards, then discard two cards.
Showing 19 -36 of 37 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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