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There are 80 productsSort
Translation missing: en.sections.collection_template.product_count
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Fear of Sleep Paralysis (Extended Art) [Duskmourn: House of Horror Commander]$1.50 CADSet: Duskmourn: House of Horror Commander Type: Enchantment Creature — Nightmare Rarity: Rare Cost: {5}{U} FlyingEerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.Stun counters can't be removed from perman...
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Hidetsugu Consumes All // Vessel of the All-Consuming [Kamigawa: Neon Dynasty]$1.40 CADSet: Kamigawa: Neon Dynasty Type: Enchantment — Saga Rarity: Mythic Cost: {1}{B}{R} (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. ...
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Nykthos Paragon [Modern Horizons 2]$1.10 CADSet: Modern Horizons 2 Type: Enchantment Creature — Human Soldier Rarity: Rare Cost: {4}{W}{W} Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn. Though Heliod turned against humanity in his hunger for power, the ideals he once champion...
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Demolisher Spawn (Extended Art) [Duskmourn: House of Horror Commander]$0.80 CADSet: Duskmourn: House of Horror Commander Type: Enchantment Creature — Horror Rarity: Rare Cost: {5}{G}{G} Trample, hasteDelirium — Whenever Demolisher Spawn attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn. It rips through...
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Nightmare Shepherd [Theros Beyond Death]$0.80 CADSet: Theros Beyond Death Type: Enchantment Creature — Demon Rarity: Rare Cost: {2}{B}{B} FlyingWhenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
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Inventive Iteration // Living Breakthrough (Showcase Soft Glow) [Kamigawa: Neon Dynasty]$0.70 CADSet: Kamigawa: Neon Dynasty Type: Enchantment — Saga Rarity: Rare Cost: {3}{U} (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then...
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Colossal Skyturtle [Kamigawa: Neon Dynasty]$0.70 CADSet: Kamigawa: Neon Dynasty Type: Enchantment Creature — Turtle Rarity: Uncommon Cost: {4}{G}{G}{U} Flying, ward {2}Channel — {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.Channel — {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand.
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The Restoration of Eiganjo // Architect of Restoration [Kamigawa: Neon Dynasty]$0.80 CADSet: Kamigawa: Neon Dynasty Type: Enchantment — Saga Rarity: Rare Cost: {2}{W} (As this Saga enters and after your draw step, add a lore counter.)I - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or l...
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Nyx-Fleece Ram [Journey into Nyx]$4.30 CADSet: Journey into Nyx Type: Enchantment Creature — Sheep Rarity: Uncommon Cost: {1}{W} At the beginning of your upkeep, you gain 1 life. The gods are fascinated by innocence, perhaps because it's a quality they themselves lack.
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Herald of Torment [Born of the Gods]$0.50 CADSet: Born of the Gods Type: Enchantment Creature — Demon Rarity: Rare Cost: {1}{B}{B} Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)FlyingAt the beginning of your upkeep, you lose 1 life.Enchanted creature gets +3/...
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The Dragon-Kami Reborn // Dragon-Kami's Egg (Extended Art) [Kamigawa: Neon Dynasty]$0.50 CADSet: Kamigawa: Neon Dynasty Type: Enchantment — Saga Rarity: Rare Cost: {2}{G} (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatchling counter on it, then put the rest on the bottom of your library in any orde...
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Inventive Iteration // Living Breakthrough (Extended Art) [Kamigawa: Neon Dynasty]$0.60 CADSet: Kamigawa: Neon Dynasty Type: Enchantment — Saga Rarity: Rare Cost: {3}{U} (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then...
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The Dragon-Kami Reborn // Dragon-Kami's Egg (Showcase Soft Glow) [Kamigawa: Neon Dynasty]$0.60 CADSet: Kamigawa: Neon Dynasty Type: Enchantment — Saga Rarity: Rare Cost: {2}{G} (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatchling counter on it, then put the rest on the bottom of your library in any orde...
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Tribute to Horobi // Echo of Death's Wail (Extended Art) [Kamigawa: Neon Dynasty]$0.50 CADSet: Kamigawa: Neon Dynasty Type: Enchantment — Saga Rarity: Rare Cost: {1}{B} (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. Rever...
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Teachings of the Kirin // Kirin-Touched Orochi (Showcase Soft Glow) [Kamigawa: Neon Dynasty]$0.60 CADSet: Kamigawa: Neon Dynasty Type: Enchantment — Saga Rarity: Rare Cost: {1}{G} (As this Saga enters and after your draw step, add a lore counter.)I - Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transform...
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Tribute to Horobi // Echo of Death's Wail (Showcase Soft Glow) [Kamigawa: Neon Dynasty]$0.60 CADSet: Kamigawa: Neon Dynasty Type: Enchantment — Saga Rarity: Rare Cost: {1}{B} (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. Rever...
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//leroidescartesvalley.com/cdn/shop/files/fabdef9fae56068b2e3f68fc356b9a61_771x1000.jpg?v=1724095862Dockside Chef [Kamigawa: Neon Dynasty]$0.50 CADSet: Kamigawa: Neon Dynasty Type: Enchantment Creature — Human Citizen Rarity: Uncommon Cost: {B} {1}{B}, Sacrifice an artifact or creature: Draw a card. The squirming is how you know it's fresh.
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Trickster's Elk [Modern Horizons 3]$0.40 CADSet: Modern Horizons 3 Type: Enchantment Creature — Elk Rarity: Uncommon Cost: {2}{G} Bestow {1}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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