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There are 51 productsSort
Translation missing: en.sections.collection_template.product_count
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Plasma Caster (Extended Art) (Surge Foil) [Fallout]$2.80 CADSet: Fallout Type: Artifact — Equipment Rarity: Rare Cost: {1}{R} Equipped creature gets +1/+1.Whenever equipped creature attacks, you get {E}{E} (two energy counters).Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 dam...
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Alpha Deathclaw (Showcase) [Fallout]$3.10 CADSet: Fallout Type: Creature — Lizard Mutant Rarity: Rare Cost: {4}{B}{G} Menace, trampleWhen Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.{5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
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Veronica, Dissident Scribe (Extended Art) (Surge Foil) [Fallout]$2.80 CADSet: Fallout Type: Legendary Creature — Human Artificer Rogue Rarity: Rare Cost: {2}{R} MenaceWhenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card.Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "T: Sacrifice this artifact:...
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Wasteland Raider (Extended Art) (Surge Foil) [Fallout]$2.30 CADSet: Fallout Type: Creature — Human Mercenary Rarity: Rare Cost: {2}{B}{B} Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)When Wasteland Raider enters the battlefield, each player sacrifices a creature....
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Scavenger Grounds (Extended Art) [Fallout]$2.30 CADSet: Fallout Type: Land — Desert Rarity: Rare T: Add C.2, T, Sacrifice a Desert: Exile all graveyards. The only things you need out in the wastes are food, water, and bullets. Everything else is details.
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Fervent Charge (Surge Foil) [Fallout]$1.90 CADSet: Fallout Type: Enchantment Rarity: Rare Cost: {1}{R}{W}{B} Whenever a creature you control attacks, it gets +2/+2 until end of turn. NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat.
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Shaun, Father of Synths (Extended Art) [Fallout]$1.40 CADSet: Fallout Type: Legendary Creature — Human Scientist Rarity: Rare Cost: {3}{U}{R} Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shau...
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Deadly Dispute [Fallout]$8.80 CADSet: Fallout Type: Instant Rarity: Common Cost: {1}{B} As an additional cost to cast this spell, sacrifice an artifact or creature.Draw two cards and create a Treasure token. (It's an artifact with “T, Sacrifice this artifact: Add one mana of any color.") "You go break up that bar brawl yet? People are g...
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Martial Coup (Extended Art) (Surge Foil) [Fallout]$1.50 CADSet: Fallout Type: Sorcery Rarity: Rare Cost: {X}{W}{W} Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup.
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Grim Reaper's Sprint [Fallout]$2.90 CADSet: Fallout Type: Enchantment — Aura Rarity: Rare Cost: {4}{R} Morbid — This spell costs 3 less to cast if a creature died this turn.Enchant creatureWhen Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.Enchanted creature gets ...
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Megaton's Fate (Extended Art) (Surge Foil) [Fallout]$1.30 CADSet: Fallout Type: Sorcery Rarity: Rare Cost: {5}{R} Choose one —• Disarm — Destroy target artifact. Create four Treasure tokens.• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. Do the right thing—or the wrong thing.
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T-45 Power Armor (Extended Art) [Fallout]$1.10 CADSet: Fallout Type: Artifact — Equipment Rarity: Rare Cost: {2} When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters).Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.At the beginning of your upkeep, you may pay {E}. If you do, untap the equipped creature, then put your cho...
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Marshal's Anthem (Extended Art) (Surge Foil) [Fallout]$1.00 CADSet: Fallout Type: Enchantment Rarity: Rare Cost: {2}{W}{W} Multikicker 1W Creatures you control get +1/+1.When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
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Wild Wasteland [Fallout]$4.30 CADSet: Fallout Type: Enchantment Rarity: Rare Cost: {2}{R} Skip your draw step.At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn. Some things in the wasteland are best left unexplained.
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The Nipton Lottery (Extended Art) [Fallout]$0.80 CADSet: Fallout Type: Sorcery Rarity: Rare Cost: {2}{B}{R} Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures. Oliver Swanick won the only lottery that matters: a chance to live another day. ...
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Sentry Bot (Extended Art) [Fallout]$0.80 CADSet: Fallout Type: Artifact Creature — Robot Rarity: Rare Cost: {4}{W} FlashThis spell costs {1} less to cast for each creature attacking you.When Sentry Bot enters the battlefield, you get {E} for each creature attacking you.At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creatu...
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Wasteland Raider (Extended Art) [Fallout]$0.80 CADSet: Fallout Type: Creature — Human Mercenary Rarity: Rare Cost: {2}{B}{B} Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)When Wasteland Raider enters the battlefield, each player sacrifices a creature....
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Battle of Hoover Dam (Extended Art) [Fallout]$0.80 CADSet: Fallout Type: Enchantment Rarity: Rare Cost: {3}{W} As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.• Legion — Whenever a creature you control ...
Showing 19 -36 of 51 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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