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There are 6 productsSort
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Geier Reach Bandit // Vildin-Pack Alpha [Shadows over Innistrad]$0.80 CADSet: Shadows over Innistrad Type: Creature — Human Rogue Werewolf Rarity: Rare Cost: {2}{R} HasteAt the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. The cathars realized they had not tracked her—she had led them here. Reverse Type: ...
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Suspicious Stowaway // Seafaring Werewolf (Showcase Equinox) [Innistrad: Midnight Hunt]$0.60 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Rogue Werewolf Rarity: Rare Cost: {1}{U} Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound Reverse Type: Creature — Werewolf ...
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Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]$0.50 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Rogue Werewolf Rarity: Rare Cost: {1}{U} Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) ...
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Reckless Waif // Merciless Predator [Innistrad]$0.40 CADSet: Innistrad Type: Creature — Human Rogue Werewolf Rarity: Uncommon Cost: {R} At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. "Yes, I'm alone. No, I'm not worried." Reverse Type: Creature — Werewolf ...
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Baneblade Scoundrel // Baneclaw Marauder (Showcase Equinox) [Innistrad: Midnight Hunt]$0.30 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Rogue Werewolf Rarity: Uncommon Cost: {3}{B} Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.Daybound Reverse Type: Creature — Werewolf Whenever Baneclaw Maraud...
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Baneblade Scoundrel // Baneclaw Marauder [Innistrad: Midnight Hunt]$0.30 CADSet: Innistrad: Midnight Hunt Type: Creature — Human Rogue Werewolf Rarity: Uncommon Cost: {3}{B} Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) "I was a mere cu...
Showing 1 -6 of 6 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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