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There are 188 productsSort
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Inga Rune-Eyes [Commander Masters]$0.30 CADSet: Commander Masters Type: Legendary Creature — Human Wizard Rarity: Uncommon Cost: {3}{U} When Inga Rune-Eyes enters the battlefield, scry 3.When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn. Every path ever charted by an Omenseeker is etched into her eyes. ...
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Deranged Assistant [Commander Masters]$0.30 CADSet: Commander Masters Type: Creature — Human Wizard Rarity: Common Cost: {1}{U} T, Mill a card: Add C. (To mill a card, put the top card of your library into your graveyard.) "Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't sto...
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Omenspeaker [Commander Legends]$0.40 CADSet: Commander Legends Type: Creature — Human Wizard Rarity: Common Cost: {1}{U} When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Her prophecies amaze her even as she s...
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Exhibition Magician [Streets of New Capenna]$0.30 CADSet: Streets of New Capenna Type: Creature — Human Wizard Rarity: Common Cost: {2}{R} When Exhibition Magician enters the battlefield, choose one —• Create a 1/1 green and white Citizen creature token.• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Raffine's Informant [Streets of New Capenna]$0.30 CADSet: Streets of New Capenna Type: Creature — Human Wizard Rarity: Common Cost: {1}{W} When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) "I've analyzed the vault schematic. Do you want th...
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Sage of Days [The Lost Caverns of Ixalan]$0.30 CADSet: The Lost Caverns of Ixalan Type: Creature — Human Wizard Rarity: Common Cost: {2}{U} When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. After this age, another. ...
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Johann, Apprentice Sorcerer [Wilds of Eldraine]$0.30 CADSet: Wilds of Eldraine Type: Legendary Creature — Human Wizard Rarity: Uncommon Cost: {2}{U}{R} You may look at the top card of your library any time.Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.) "Okay. First I'...
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Vantress Transmuter // Croaking Curse [Wilds of Eldraine]$0.30 CADSet: Wilds of Eldraine Type: Creature — Human Wizard Rarity: Common Croaking Curse 1USorcery — AdventureTap target creature. Create a Cursed Role token attached to it. (Enchanted creature is 1/1.) "My orders were to capture you alive. They didn't specify in what form." Reverse Type: Sorcery — Adventu...
Showing 181 -188 of 188 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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