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There are 6 productsSort
Translation missing: en.sections.collection_template.product_count
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Chaos Imps [Return to Ravnica]$0.50 CADSet: Return to Ravnica Type: Creature — Imp Rarity: Rare Cost: {4}{R}{R} FlyingUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)Chaos Imps has trample as long as it has a +1/+1 counter on it.
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Blistering Dieflyn [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Imp Rarity: Common Cost: {3}{R} Flying{B/R}: Blistering Dieflyn gets +1/+0 until end of turn. Any kithkin smith would love to catch a dieflyn for her kiln, relieving her of ever having to gather fuel again.
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Blim, Comedic Genius [Commander Legends]$0.40 CADSet: Commander Legends Type: Legendary Creature — Imp Rarity: Rare Cost: {2}{B}{R} FlyingWhenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
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Nefarious Imp [Commander Legends: Battle for Baldur's Gate]$0.30 CADSet: Commander Legends: Battle for Baldur's Gate Type: Creature — Imp Rarity: Common Cost: {2}{B} FlyingWhenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) It listens to all of their plans ...
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Daggerdrome Imp [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Creature — Imp Rarity: Common Cost: {1}{B} FlyingLifelink (Damage dealt by this creature also causes you to gain that much life.) One of the many reasons why open-air markets close at dusk.
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Cadaver Imp [Commander Masters]$0.30 CADSet: Commander Masters Type: Creature — Imp Rarity: Common Cost: {1}{B}{B} Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress. ...
Showing 1 -6 of 6 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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