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There are 7 productsSort
Translation missing: en.sections.collection_template.product_count
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Dueling Grounds [Invasion]$13.70 CADSet: Invasion Type: Enchantment Rarity: Rare Cost: {1}{G}{W} No more than one creature can attack each combat.No more than one creature can block each combat. "You think you can stop me?" hissed Tsabo. "I think I can kill you," replied Gerrard.
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Overabundance [Invasion]$8.60 CADSet: Invasion Type: Enchantment Rarity: Rare Cost: {1}{R}{G} Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player.
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Sterling Grove [Invasion]$8.40 CADSet: Invasion Type: Enchantment Rarity: Uncommon Cost: {G}{W} Other enchantments you control have shroud. (They can't be the targets of spells or abilities.){1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
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Absorb [Invasion]$5.70 CADSet: Invasion Type: Instant Rarity: Rare Cost: {W}{U}{U} Counter target spell. You gain 3 life. "Your presumption is your downfall."
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Sway of Illusion [Invasion]$2.20 CADSet: Invasion Type: Instant Rarity: Uncommon Cost: {1}{U} Any number of target creatures become the color of your choice until end of turn.Draw a card. "I suggest you take a closer look." —Tidal visionary
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Crimson Acolyte [Invasion]$1.00 CADSet: Invasion Type: Creature — Human Cleric Rarity: Common Cost: {1}{W} Protection from red{W}: Target creature gains protection from red until end of turn. The faithful will walk through streams of fire and emerge unscathed. —Crimson acolyte creed
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Ancient Spring [Invasion]$7.00 CADSet: Invasion Type: Land Rarity: Common Ancient Spring enters the battlefield tapped.{T}: Add {U}.{T}, Sacrifice Ancient Spring: Add {W}{B}.
Showing 1 -7 of 7 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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