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There are 694 productsSort
Translation missing: en.sections.collection_template.product_count
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Sundown Pass [Innistrad: Crimson Vow]$7.20 CADSet: Innistrad: Crimson Vow Type: Land Rarity: Rare Sundown Pass enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {W}. Riders chase the fading light recklessly through the mountains, desperate for one last glimpse of day.
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Restless Cottage (Borderless Alternate Art) [Wilds of Eldraine]$1.80 CADSet: Wilds of Eldraine Type: Land Rarity: Rare Restless Cottage enters the battlefield tapped.T: Add B or G.2BG: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
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Echoing Deeps [The Lost Caverns of Ixalan]$0.90 CADSet: The Lost Caverns of Ixalan Type: Land — Cave Rarity: Rare You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.{T}: Add {C}. The still, silent waters reflect what was, not what is.
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Wirewood Lodge [Onslaught]$6.10 CADSet: Onslaught Type: Land Rarity: Uncommon {T}: Add {C}.{G}, {T}: Untap target Elf.
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Tranquil Landscape [Modern Horizons 3]$0.40 CADSet: Modern Horizons 3 Type: Land Rarity: Common T: Add C.T, Sacrifice Contaminated Landscape: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.Cycling GWU (GWU, Discard this card: Draw a card.)
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Sheltered Thicket [Amonkhet]$0.70 CADSet: Amonkhet Type: Land — Mountain Forest Rarity: Rare ({T}: Add {R} or {G}.)Sheltered Thicket enters the battlefield tapped.Cycling {2} ({2}, Discard this card: Draw a card.)
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Temple of Deceit (Retro) [The Brothers' War Commander]$0.50 CADSet: The Brothers' War Commander Type: Land Rarity: Rare Temple of Deceit enters the battlefield tapped.When Temple of Deceit enters the battlefield, scry 1.{T}: Add {U} or {B}.
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Bonders' Enclave [Ikoria: Lair of Behemoths]$1.00 CADSet: Ikoria: Lair of Behemoths Type: Land Rarity: Rare {T}: Add {C}.{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater. There is a sanctuary that reveals itself only to those graced by the *eludha*—the mystical connection between bonder and monster.
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Smoldering Marsh [Battle for Zendikar]$0.70 CADSet: Battle for Zendikar Type: Land — Swamp Mountain Rarity: Rare ({T}: Add {B} or {R}.)Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
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Shambling Vent [Battle for Zendikar]$0.70 CADSet: Battle for Zendikar Type: Land Rarity: Rare Shambling Vent enters the battlefield tapped.{T}: Add {W} or {B}.{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
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Creosote Heath [Outlaws of Thunder Junction]$0.40 CADSet: Outlaws of Thunder Junction Type: Land — Desert Rarity: Common Creosote Heath enters the battlefield tapped.When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.{T}: Add {G} or {W}. "The sunsets in Spinegully sure make the soul question why we bother with cities." —Pioneer journal of Big Ralph ...
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Golden Guardian // Gold-Forge Garrison [Rivals of Ixalan]$1.40 CADSet: Rivals of Ixalan Type: Artifact Creature — Golem Rarity: Rare Cost: {4} Defender{2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control. An army of living gold for the golden city. ...
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Dragonskull Summit [Ixalan]$2.00 CADSet: Ixalan Type: Land Rarity: Rare Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.{T}: Add {B} or {R}. When the Planeswalker Angrath called dinosaurs "dragons," the name stuck in certain pirate circles.
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The Hunter Maze [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Land — Sphere Rarity: Common The Hunter Maze enters the battlefield tapped.{T}: Add {G}.{1}{G}, {T}, Sacrifice The Hunter Maze: Draw a card. In Vorniclex's domain, only the mightiest survive, and all are prey in his endless hunt.
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The Dross Pits [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Land — Sphere Rarity: Common The Dross Pits enters the battlefield tapped.{T}: Add {B}.{1}{B}, {T}, Sacrifice The Dross Pits: Draw a card. In Sheoldred's domain, the Steel Thanes wage never-ending war in her long shadow.
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The Autonomous Furnace [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Land — Sphere Rarity: Common The Autonomous Furnace enters the battlefield tapped.{T}: Add {R}.{1}{R}, {T}, Sacrifice The Autonomous Furnace: Draw a card. In Urabrask's domain, mighty forges echo day and night with the clangor of the Great Work.
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Azorius Guildgate [Return to Ravnica]$0.30 CADSet: Return to Ravnica Type: Land — Gate Rarity: Common Azorius Guildgate enters the battlefield tapped.{T}: Add {W} or {U}. Enter the Senate, the seat of justice and the foundation of Ravnican society.
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Selesnya Sanctuary [Ravnica: City of Guilds]$12.40 CADSet: Ravnica: City of Guilds Type: Land Rarity: Common Selesnya Sanctuary enters the battlefield tapped.When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{W}.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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