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There are 8 productsSort
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Mascot Exhibition [Strixhaven: School of Mages]$0.60 CADSet: Strixhaven: School of Mages Type: Sorcery — Lesson Rarity: Mythic Cost: {7} Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token. "Don't just win the game. Win the crowd." —Moriana, Mage Tower coac...
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Basic Conjuration [Strixhaven: School of Mages]$0.40 CADSet: Strixhaven: School of Mages Type: Sorcery — Lesson Rarity: Rare Cost: {1}{G}{G} Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life. "I made that! It's mine!...
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Illuminate History [Strixhaven: School of Mages]$0.40 CADSet: Strixhaven: School of Mages Type: Sorcery — Lesson Rarity: Rare Cost: {2}{R}{R} Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token. "Look at the detail in this stonework! Professor, our ass...
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Confront the Past [Strixhaven: School of Mages]$0.40 CADSet: Strixhaven: School of Mages Type: Sorcery — Lesson Rarity: Rare Cost: {X}{B} Choose one —• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.• Remove twice X loyalty counters from target planeswalker an opponent controls. "Why, Gideon? Of all people, wh...
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Teachings of the Archaics [Strixhaven: School of Mages]$0.40 CADSet: Strixhaven: School of Mages Type: Sorcery — Lesson Rarity: Rare Cost: {2}{U} If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you. Mages seek out the ancient beings known as the Archaics for their boundl...
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Academic Probation [Strixhaven: School of Mages]$0.40 CADSet: Strixhaven: School of Mages Type: Sorcery — Lesson Rarity: Rare Cost: {1}{W} Choose one —• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated. ...
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Expanded Anatomy [Strixhaven: School of Mages]$0.30 CADSet: Strixhaven: School of Mages Type: Sorcery — Lesson Rarity: Common Cost: {3} Put two +1/+1 counters on target creature. It gains vigilance until end of turn. "Changing the equation from incremental to exponential was a stroke of genius on my part."
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Introduction to Annihilation [Strixhaven: School of Mages]$0.30 CADSet: Strixhaven: School of Mages Type: Sorcery — Lesson Rarity: Common Cost: {5} Exile target nonland permanent. Its controller draws a card. "I've never seen a student fail quite so spectacularly. There's potential in that." —Hostram, professor of arcanochemistry
Showing 1 -8 of 8 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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