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There are 32 productsSort
Translation missing: en.sections.collection_template.product_count
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Tainted Remedy [Magic Origins]$8.70 CADSet: Magic Origins Type: Enchantment Rarity: Rare Cost: {2}{B} If an opponent would gain life, that player loses that much life instead. "Drink this, brother. It will bring you rest." —Liliana Vess
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Chandra's Ignition [Magic Origins]$5.90 CADSet: Magic Origins Type: Sorcery Rarity: Rare Cost: {3}{R}{R} Target creature you control deals damage equal to its power to each other creature and each opponent. In the moment before her execution, she realized what it meant to be a pyromancer, to be alive, to be Chandra.
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Demonic Pact [Magic Origins]$4.70 CADSet: Magic Origins Type: Enchantment Rarity: Mythic Cost: {2}{B}{B} At the beginning of your upkeep, choose one that hasn't been chosen —• Demonic Pact deals 4 damage to any target and you gain 4 life.• Target opponent discards two cards.• Draw two cards.• You lose the game.
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Dark Petition [Magic Origins]$4.30 CADSet: Magic Origins Type: Sorcery Rarity: Rare Cost: {3}{B}{B} Search your library for a card, put that card into your hand, then shuffle.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.
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Flameshadow Conjuring [Magic Origins]$3.20 CADSet: Magic Origins Type: Enchantment Rarity: Rare Cost: {3}{R} Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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Kytheon, Hero of Akros // Gideon, Battle-Forged [Magic Origins]$3.10 CADSet: Magic Origins Type: Legendary Creature — Human Soldier Rarity: Mythic Cost: {W} At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.{2}{W}: Kytheon gains indestructible until end of turn. ...
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Avaricious Dragon [Magic Origins]$2.80 CADSet: Magic Origins Type: Creature — Dragon Rarity: Mythic Cost: {2}{R}{R} FlyingAt the beginning of your draw step, draw an additional card.At the beginning of your end step, discard your hand. Waste follows want.
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Pyromancer's Goggles [Magic Origins]$2.90 CADSet: Magic Origins Type: Legendary Artifact Rarity: Mythic Cost: {5} {T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. "I hope to meet Jaya Ballard someday. I think we'd get along." —Chandra Nalaar
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Animist's Awakening [Magic Origins]$2.10 CADSet: Magic Origins Type: Sorcery Rarity: Rare Cost: {X}{G} Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. ...
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Hangarback Walker [Magic Origins]$9.30 CADSet: Magic Origins Type: Artifact Creature — Construct Rarity: Rare Cost: {X}{X} Hangarback Walker enters the battlefield with X +1/+1 counters on it.When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.{1}, {T}: Put a +1/+1 counter on Hangarback W...
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Tragic Arrogance [Magic Origins]$1.30 CADSet: Magic Origins Type: Sorcery Rarity: Rare Cost: {3}{W}{W} For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. The spear thrown by Kytheon's own ha...
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Talent of the Telepath [Magic Origins]$1.20 CADSet: Magic Origins Type: Sorcery Rarity: Rare Cost: {2}{U}{U} Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.Spell mastery — If there are two or more instant and/or sorcery cards in...
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Jace's Sanctum [Magic Origins]$1.30 CADSet: Magic Origins Type: Enchantment Rarity: Rare Cost: {3}{U} Instant and sorcery spells you cast cost {1} less to cast.Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Displacement Wave [Magic Origins]$1.00 CADSet: Magic Origins Type: Sorcery Rarity: Rare Cost: {X}{U}{U} Return all nonland permanents with mana value X or less to their owners' hands. The sea respects no boundaries, least of all the coast.
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Exquisite Firecraft [Magic Origins]$1.00 CADSet: Magic Origins Type: Sorcery Rarity: Rare Cost: {1}{R}{R} Exquisite Firecraft deals 4 damage to any target.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered. Chandra's gift set her apart and others aflame.
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Orbs of Warding [Magic Origins]$1.00 CADSet: Magic Origins Type: Artifact Rarity: Rare Cost: {5} You have hexproof. (You can't be the target of spells or abilities your opponents control.)If a creature would deal damage to you, prevent 1 of that damage. One orb to guard the body, one to protect the mind, and one to shield the soul. ...
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Evolutionary Leap [Magic Origins]$1.00 CADSet: Magic Origins Type: Enchantment Rarity: Rare Cost: {1}{G} {G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. The essence of nature is change.
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Hallowed Moonlight [Magic Origins]$0.90 CADSet: Magic Origins Type: Instant Rarity: Rare Cost: {1}{W} Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.Draw a card. Creatures of darkness instinctively hide from the light.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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