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There are 8 productsSort
Translation missing: en.sections.collection_template.product_count
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Gyre Sage [March of the Machine Commander]$7.80 CADSet: March of the Machine Commander Type: Creature — Elf Druid Rarity: Rare Cost: {1}{G} Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)T: Add G to your mana pool for each +1/+1 counter on Gyre Sage. ...
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Strionic Resonator [March of the Machine Commander]$7.40 CADSet: March of the Machine Commander Type: Artifact Rarity: Rare Cost: {2} 2, T: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words “when,” “whenever,” or “at.”) Its tines cannot be run by mere physical force. Only magic of great power c...
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Herald of Hoofbeats [March of the Machine Commander]$7.20 CADSet: March of the Machine Commander Type: Creature — Human Knight Rarity: Rare Cost: {3}{U} Horsemanship (This creature can't be blocked except by creature with horsemanship)Other Knights you control have horsemanship. Most dismissed her love of horses as a passing childhood fancy. Years later it saved t...
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Gavony Township [March of the Machine Commander]$5.00 CADSet: March of the Machine Commander Type: Land Rarity: Rare T: Add C.2GW, T: Put a +1/+1 counter on each creature you control. “The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses.” —Gregel, militia leader
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Flameshadow Conjuring [March of the Machine Commander]$4.30 CADSet: March of the Machine Commander Type: Enchantment Rarity: Rare Cost: {3}{R} Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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Exsanguinator Cavalry [March of the Machine Commander]$3.00 CADSet: March of the Machine Commander Type: Creature — Vampire Knight Rarity: Rare Cost: {2}{B} Menace, lifelinkWhenever a Knight you control deals combat damage to a player, put a +1/+1 counter on a creature and create a Blood token. (It's an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”) ...
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Guardian Scalelord [March of the Machine Commander]$2.80 CADSet: March of the Machine Commander Type: Creature — Dragon Rarity: Rare Cost: {4}{W} Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)FlyingWhenever this creature attacks, return target nonland permanent card wit...
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Elenda and Azor [March of the Machine Commander]$0.80 CADSet: March of the Machine Commander Type: Legendary Creature — Vampire Knight Sphinx Rarity: Mythic Cost: {3}{W}{U}{B} Flying, ward {2}Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards.At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creatu...
Showing 1 -8 of 8 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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