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There are 14 productsSort
Translation missing: en.sections.collection_template.product_count
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Sygg, River Cutthroat [Shadowmoor]$4.20 CADSet: Shadowmoor Type: Legendary Creature — Merfolk Rogue Rarity: Rare Cost: {U/B}{U/B} At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) "It's not a matter of deserving. It's a matter of strength. The power to hold versus t...
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Inkfathom Infiltrator [Shadowmoor]$1.10 CADSet: Shadowmoor Type: Creature — Merfolk Rogue Rarity: Uncommon Cost: {U/B}{U/B} Inkfathom Infiltrator can't block and can't be blocked. No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.
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Roil Cartographer [Modern Horizons 3]$0.50 CADSet: Modern Horizons 3 Type: Creature — Merfolk Rogue Rarity: Uncommon Cost: {1}{U} Landfall — Whenever a land enters the battlefield under your control, you get {E} (an energy counter).{T}, Pay six {E}: Draw three cards. The world shifts constantly, but that doesn't mean it can't be mapped. Our maps mus...
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Cold-Eyed Selkie [The Lost Caverns of Ixalan Commander]$0.40 CADSet: The Lost Caverns of Ixalan Commander Type: Creature — Merfolk Rogue Rarity: Rare Cost: {1}{G/U}{G/U} Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. She follows the old...
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Thieving Skydiver [The Lost Caverns of Ixalan Commander]$0.40 CADSet: The Lost Caverns of Ixalan Commander Type: Creature — Merfolk Rogue Rarity: Rare Cost: {1}{U} Kicker X. X can't be 0. (You may pay an additional X as you cast this spell.)FlyingWhen Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is ...
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Zareth San, the Trickster [Zendikar Rising]$0.40 CADSet: Zendikar Rising Type: Legendary Creature — Merfolk Rogue Rarity: Rare Cost: {3}{U}{B} Flash{2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.Whenever Zareth San deals combat damage to a player, you may put target ...
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Wanderbrine Rootcutters [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Merfolk Rogue Rarity: Common Cost: {2}{U/B}{U/B} Wanderbrine Rootcutters can't be blocked by green creatures. Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders. ...
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Expedition Lookout [March of the Machine]$0.30 CADSet: March of the Machine Type: Creature — Merfolk Rogue Rarity: Common Cost: {1}{U} DefenderAs long as an opponent has eight or more cards in their graveyard, Expedition Lookout can attack as though it didn't have defender and it can't be blocked. Skills honed on perilous treasure hunts helped Zendikar'...
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Gray Harbor Merfolk [Commander Legends: Battle for Baldur's Gate]$0.30 CADSet: Commander Legends: Battle for Baldur's Gate Type: Creature — Merfolk Rogue Rarity: Common Cost: {1}{U} Gray Harbor Merfolk can't be blocked.Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. Harbormasters tend to forget that security shouldn't stop a...
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Sure-Footed Infiltrator [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Merfolk Rogue Rarity: Uncommon Cost: {3}{U} Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. "I've yet to discover the ruin that can keep me out."...
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Seafloor Stalker [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Merfolk Rogue Rarity: Common Cost: {2}{U} {4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) ...
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Merfolk Windrobber [Zendikar Rising]$0.30 CADSet: Zendikar Rising Type: Creature — Merfolk Rogue Rarity: Uncommon Cost: {U} FlyingWhenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in th...
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Moonlit Scavengers [Throne of Eldraine]$0.30 CADSet: Throne of Eldraine Type: Creature — Merfolk Rogue Rarity: Common Cost: {5}{U} When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand. They comb the shallows of Lochmere for relics of a bygone era. And...
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Voda Sea Scavenger [Dominaria United]$0.30 CADSet: Dominaria United Type: Creature — Merfolk Rogue Rarity: Common Cost: {2}{U} Domain — When Voda Sea Scavenger enters the battlefield, look at the top card X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of...
Showing 1 -14 of 14 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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