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There are 20 productsSort
Translation missing: en.sections.collection_template.product_count
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Mana Crypt [Mystery Booster]$284.60 CADSet: Mystery Booster Type: Artifact Rarity: Mythic Cost: {0} At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.{T}: Add {C}{C}.
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Shizo, Death's Storehouse [Mystery Booster]$21.30 CADSet: Mystery Booster Type: Legendary Land Rarity: Rare {T}: Add {B}.{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a hau...
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Font of Mythos [Mystery Booster]$17.10 CADSet: Mystery Booster Type: Artifact Rarity: Rare Cost: {4} At the beginning of each player's draw step, that player draws two additional cards. Those who drink from Malfegor's cup are tainted with hunger and stained with lies.
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Helix Pinnacle [Mystery Booster]$12.70 CADSet: Mystery Booster Type: Enchantment Rarity: Rare Cost: {G} Shroud (This enchantment can't be the target of spells or abilities.){X}: Put X tower counters on Helix Pinnacle.At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
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Eldrazi Monument [Mystery Booster]$12.50 CADSet: Mystery Booster Type: Artifact Rarity: Mythic Cost: {5} Creatures you control get +1/+1 and have flying and indestructible.At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. "Gods don't die. They merely slumber." —Ayli, Kamsa cleric
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Teferi's Puzzle Box [Mystery Booster]$12.00 CADSet: Mystery Booster Type: Artifact Rarity: Rare Cost: {4} At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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Wear // Tear [Mystery Booster]$3.00 CADSet: Mystery Booster Type: Instant // Instant Rarity: Uncommon Cost: {1}{R} // {W} Destroy target artifact.Fuse (You may cast one or both halves of this card from your hand.) Reverse Type: Instant Destroy target enchantment. Fuse (You may cast one or both halves of ...
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Lich's Mirror [Mystery Booster]$2.30 CADSet: Mystery Booster Type: Artifact Rarity: Mythic Cost: {5} If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. It shows not what you are but what you were.
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Abzan Charm [Mystery Booster]$0.70 CADSet: Mystery Booster Type: Instant Rarity: Uncommon Cost: {W}{B}{G} Choose one —• Exile target creature with power 3 or greater.• You draw two cards and you lose 2 life.• Distribute two +1/+1 counters among one or two target creatures.
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Breaker of Armies [Mystery Booster]$0.70 CADSet: Mystery Booster Type: Creature — Eldrazi Rarity: Uncommon Cost: {8} All creatures able to block Breaker of Armies do so. "There are some who have lost everyone and everything. They actively seek out the Eldrazi, eager for the smallest measure of vengeance." —Munda, ambush leader
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Arch of Orazca [Mystery Booster]$0.70 CADSet: Mystery Booster Type: Land Rarity: Rare Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.){T}: Add {C}.{5}, {T}: Draw a card. Activate only if you have the city's blessing.
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Assemble the Legion [Mystery Booster]$0.60 CADSet: Mystery Booster Type: Enchantment Rarity: Rare Cost: {3}{R}{W} At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
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Recoup [Mystery Booster]$0.40 CADSet: Mystery Booster Type: Sorcery Rarity: Uncommon Cost: {1}{R} Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Spawning Grounds [Mystery Booster]$0.50 CADSet: Mystery Booster Type: Enchantment — Aura Rarity: Rare Cost: {6}{G}{G} Enchant landEnchanted land has "{T}: Create a 5/5 green Beast creature token with trample." It's the only water source in miles of desert, but the local tribes avoid it at all costs.
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Savage Knuckleblade [Mystery Booster]$0.40 CADSet: Mystery Booster Type: Creature — Ogre Warrior Rarity: Rare Cost: {G}{U}{R} {2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.{2}{U}: Return Savage Knuckleblade to its owner's hand.{R}: Savage Knuckleblade gains haste until end of turn.
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Two-Headed Giant [Mystery Booster]$0.50 CADSet: Mystery Booster Type: Creature — Giant Warrior Rarity: Rare Cost: {2}{R}{R} Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn. He watches...
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Floodgate [Mystery Booster]$0.40 CADSet: Mystery Booster Type: Creature — Wall Rarity: Uncommon Cost: {3}{U} Defender (This creature can't attack.)When Floodgate has flying, sacrifice it.When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. ...
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Rishadan Footpad [Mystery Booster]$0.50 CADSet: Mystery Booster Type: Creature — Human Pirate Rarity: Uncommon Cost: {3}{U} When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}. "The best things in life are free. Money, for instance."
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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