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There are 13817 productsSort
Translation missing: en.sections.collection_template.product_count
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Trip Noose [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Artifact Rarity: Uncommon Cost: {2} {2}, {T}: Tap target creature. A taut slipknot trigger is the only thing standing between you and standing.
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Thornwatch Scarecrow [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {6} Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)Thornwatch Scarecrow has vigilance as long as you control a white creature.
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Scuttlemutt [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {3} {T}: Add one mana of any color.{T}: Target creature becomes the color or colors of your choice until end of turn. Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.
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Revelsong Horn [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Artifact Rarity: Uncommon Cost: {2} {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. A deflated sigh breathed into the horn emerges as an inspiring melody.
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Pili-Pala [Shadowmoor]$3.40 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {2} Flying{2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.) It wasn't really expected to fly. Then again, it wasn't expected to move, either.
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Illuminated Folio [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Artifact Rarity: Uncommon Cost: {5} {1}, {T}, Reveal two cards from your hand that share a color: Draw a card. Most such relics remain clasped shut for fear of what ominous truths might be carved into the diptych inside.
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Elsewhere Flask [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Artifact Rarity: Common Cost: {2} When Elsewhere Flask enters the battlefield, draw a card.Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. One night Oona bottled the sky. The next night she aligned the stars and release...
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Chainbreaker [Shadowmoor]$0.50 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {2} Chainbreaker enters the battlefield with two -1/-1 counters on it.{3}, {T}: Remove a -1/-1 counter from target creature. Scarecrows deemed too malevolent to roam free are shackled to boulders or dolmen stones. Their animosity us...
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Blight Sickle [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Artifact — Equipment Rarity: Common Cost: {2} Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)Equip {2} Its scars cut deeper than its blade.
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Blazethorn Scarecrow [Shadowmoor]$0.50 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {5} Blazethorn Scarecrow has haste as long as you control a red creature.Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
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Wilt-Leaf Cavaliers [Shadowmoor]$0.50 CADSet: Shadowmoor Type: Creature — Elf Knight Rarity: Uncommon Cost: {G/W}{G/W}{G/W} Vigilance Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.
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Shield of the Oversoul [Shadowmoor]$2.80 CADSet: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {2}{G/W} Enchant creatureAs long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)As long as enchanted creature is white,...
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Safewright Quest [Shadowmoor]$0.60 CADSet: Shadowmoor Type: Sorcery Rarity: Common Cost: {G/W} Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle. Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.
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Safehold Elite [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Elf Scout Rarity: Common Cost: {1}{G/W} Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) "I refuse to die—not at the hands of one such as you."
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Safehold Duo [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Elf Warrior Shaman Rarity: Common Cost: {3}{G/W} Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
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Reknit [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Instant Rarity: Uncommon Cost: {1}{G/W} Regenerate target permanent. "An axe may break upon a ribbon if the ribbon's will is the stronger." —Awylla, elvish safewright
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Raven's Run Dragoon [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Elf Knight Rarity: Common Cost: {2}{G/W}{G/W} Raven's Run Dragoon can't be blocked by black creatures. "I have a gift. The ability to sense encroaching darkness has saved many lives. And yet constantly feeling the force of so much ugliness is a terrible burden." ...
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Oracle of Nectars [Shadowmoor]$1.30 CADSet: Shadowmoor Type: Creature — Elf Cleric Rarity: Rare Cost: {2}{G/W} {X}, {T}: You gain X life. When elves find a fount of beauty, they protect it. Where there is beauty, there is hope.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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