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There are 13801 productsSort
Translation missing: en.sections.collection_template.product_count
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Morselhoarder [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Elemental Rarity: Common Cost: {4}{R/G}{R/G} Morselhoarder enters the battlefield with two -1/-1 counters on it.Remove a -1/-1 counter from Morselhoarder: Add one mana of any color. It scours the hills for living matter, savoring even the tang of poisonous fungi. ...
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Loamdragger Giant [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Giant Warrior Rarity: Common Cost: {4}{R/G}{R/G}{R/G} Giants sleep soundly and long, sometimes for long enough that a crust of earth and moss grows over them. But inevitably something disturbs their slumber, and they wake unhappy.
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Impromptu Raid [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Enchantment Rarity: Rare Cost: {3}{R/G} {2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step. For the Scuzz...
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Giantbaiting [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Sorcery Rarity: Common Cost: {2}{R/G} Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
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Boggart Ram-Gang [Shadowmoor]$0.50 CADSet: Shadowmoor Type: Creature — Goblin Warrior Rarity: Uncommon Cost: {R/G}{R/G}{R/G} HasteWither (This deals damage to creatures in the form of -1/-1 counters.) "We're going to need a bigger gate." —Bowen, Barrenton guardcaptain
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Tyrannize [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Sorcery Rarity: Rare Cost: {3}{B/R}{B/R} Target player discards their hand unless they pay 7 life. "I can stab you where it hurts, or where you will feel absolutely nothing." —Illulia of Nighthearth
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Traitor's Roar [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Sorcery Rarity: Common Cost: {4}{B/R} Tap target untapped creature. It deals damage equal to its power to its controller.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Torrent of Souls [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Sorcery Rarity: Uncommon Cost: {4}{B/R} Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast this spell. (Do both if {B}{R} was spent.)
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Spiteflame Witch [Shadowmoor]$0.50 CADSet: Shadowmoor Type: Creature — Elemental Shaman Rarity: Uncommon Cost: {1}{B/R} {B}{R}: Each player loses 1 life. Cinder beliefs revolve around the Path of Sorrow, a spiritual descent into oblivion. They don't mind taking others on their journey down.
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Sootwalkers [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Elemental Rogue Rarity: Common Cost: {2}{B/R}{B/R} Sootwalkers can't be blocked by white creatures. "Why allow the fires of others to burn, when ours do not? Why leave them content, while we suffer? If there is to be misery, let it be borne by all."
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Sootstoke Kindler [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Elemental Shaman Rarity: Common Cost: {1}{B/R} Haste{T}: Target black or red creature gains haste until end of turn. "Nothing warms my heart better than a spirit kindled with rage."
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Scar [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Instant Rarity: Common Cost: {B/R} Put a -1/-1 counter on target creature. "What is a scar? A sign of courage in the face of danger? A mere trick of flesh? Or a constant reminder of agonizing pain, and the follies of war." —Illulia of Nighthearth
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Poison the Well [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Sorcery Rarity: Common Cost: {2}{B/R}{B/R} Destroy target land. Poison the Well deals 2 damage to that land's controller. Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around.
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Manaforge Cinder [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Elemental Shaman Rarity: Common Cost: {B/R} {1}: Add {B} or {R}. Activate no more than three times each turn. Cinder mystics set traps for sluaghs and other spirits of flame, seeking to extract the secrets of the fire their own hearts have lost.
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Grief Tyrant [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Horror Rarity: Uncommon Cost: {5}{B/R} Grief Tyrant enters the battlefield with four -1/-1 counters on it.When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
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Fists of the Demigod [Shadowmoor]$0.50 CADSet: Shadowmoor Type: Enchantment — Aura Rarity: Common Cost: {1}{B/R} Enchant creatureAs long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)As long as enchanted creature is red, it gets +1/+1 and has first strike.
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Everlasting Torment [Shadowmoor]$4.30 CADSet: Shadowmoor Type: Enchantment Rarity: Rare Cost: {2}{B/R} Players can't gain life.Damage can't be prevented.All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) When night fell, the plane itself was scarred. ...
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Emberstrike Duo [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Creature — Elemental Warrior Shaman Rarity: Common Cost: {1}{B/R} Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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