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There are 13 productsSort
Translation missing: en.sections.collection_template.product_count
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The Mimeoplasm (Borderless Alternate Art) [Double Masters 2022]$1.30 CADSet: Double Masters 2022 Type: Legendary Creature — Ooze Rarity: Rare Cost: {2}{B}{G}{U} As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card...
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Slogurk, the Overslime (Showcase Eternal Night) [Innistrad: Midnight Hunt]$0.60 CADSet: Innistrad: Midnight Hunt Type: Legendary Creature — Ooze Rarity: Rare Cost: {1}{G}{U} TrampleWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.When Slogurk leaves the battlefield, return up to three ...
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Slogurk, the Overslime [Innistrad: Midnight Hunt]$0.70 CADSet: Innistrad: Midnight Hunt Type: Legendary Creature — Ooze Rarity: Rare Cost: {1}{G}{U} TrampleWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.When Slogurk leaves the battlefield, return up to three ...
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Ochre Jelly (Showcase) [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.60 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Ooze Rarity: Rare Cost: {X}{G} TrampleOchre Jelly enters the battlefield with X +1/+1 counters on it.Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The ...
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Gelatinous Cube [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.50 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Ooze Rarity: Rare Cost: {2}{B}{B} Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.Dissolve — {X}{B}: Put target creature card with mana value X exiled ...
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Umori, the Collector [Multiverse Legends]$0.50 CADSet: Multiverse Legends Type: Legendary Creature — Ooze Rarity: Rare Cost: {2}{B/G}{B/G} Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.) As Umori, the Collector enters the ba...
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Gobbling Ooze [Return to Ravnica]$0.40 CADSet: Return to Ravnica Type: Creature — Ooze Rarity: Uncommon Cost: {4}{G} {G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze. The furious citizens blamed the Simic for releasing it in their district. The Simic pointed out that rats were no longer a problem.
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Gelatinous Cube (Showcase) [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.50 CADSet: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Ooze Rarity: Rare Cost: {2}{B}{B} Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.Dissolve — {X}{B}: Put target creature card with mana value X exiled ...
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Oran-Rief Ooze [Zendikar Rising]$0.50 CADSet: Zendikar Rising Type: Creature — Ooze Rarity: Rare Cost: {2}{G} When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
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Acidic Slime [Commander Masters]$0.40 CADSet: Commander Masters Type: Creature — Ooze Rarity: Uncommon Cost: {3}{G}{G} DeathtouchWhen Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. It fears no sword and leaves no bones behind.
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Expanding Ooze [Modern Horizons 3]$0.30 CADSet: Modern Horizons 3 Type: Creature — Ooze Rarity: Common Cost: {1}{B}{G} {B}{G}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)Whenever Expanding Ooze attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.) ...
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Invasion of Muraganda // Primordial Plasm [March of the Machine]$0.30 CADSet: March of the Machine Type: Battle — Siege Rarity: Uncommon Cost: {4}{G} (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creat...
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Corrosive Ooze [Dominaria]$0.30 CADSet: Dominaria Type: Creature — Ooze Rarity: Common Cost: {1}{G} Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat. Nothing tastes finer to an ooze than a priceless family heirloom.
Showing 1 -13 of 13 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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