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There are 11 productsSort
Translation missing: en.sections.collection_template.product_count
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Pest Control [Outlaws of Thunder Junction: The Big Score]$24.10 CADSet: Outlaws of Thunder Junction: The Big Score Type: Sorcery Rarity: Mythic Cost: {W}{B} Destroy all nonland permanents with mana value 1 or less.Cycling {2} ({2}, Discard this card: Draw a card.) "How dare these varmints befoul the shining streets of Prosperity?" —Baron Bertram Graywater ...
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Fomori Vault [Outlaws of Thunder Junction: The Big Score]$22.80 CADSet: Outlaws of Thunder Junction: The Big Score Type: Land Rarity: Mythic {T}: Add {C}.{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
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Harvester of Misery [Outlaws of Thunder Junction: The Big Score]$13.10 CADSet: Outlaws of Thunder Junction: The Big Score Type: Creature — Spirit Rarity: Mythic Cost: {3}{B}{B} MenaceWhen Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
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Generous Plunderer [Outlaws of Thunder Junction: The Big Score]$9.70 CADSet: Outlaws of Thunder Junction: The Big Score Type: Creature — Human Rogue Rarity: Mythic Cost: {1}{R} MenaceAt the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of a...
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Collector's Cage [Outlaws of Thunder Junction: The Big Score]$9.20 CADSet: Outlaws of Thunder Junction: The Big Score Type: Artifact Rarity: Mythic Cost: {1}{W} Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.){1}, {T}: Put a +1/+1 counter on target creature you control. Then if you...
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Torpor Orb [Outlaws of Thunder Junction: The Big Score]$6.80 CADSet: Outlaws of Thunder Junction: The Big Score Type: Artifact Rarity: Mythic Cost: {2} Creatures entering the battlefield don't cause abilities to trigger. "Devour the hope of a world and it will bow before you." —Fomori inscription
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Esoteric Duplicator [Outlaws of Thunder Junction: The Big Score]$5.70 CADSet: Outlaws of Thunder Junction: The Big Score Type: Artifact — Clue Rarity: Mythic Cost: {2}{U} Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.{2}, Sacrifice Esoteric Duplicator: Draw a card. ...
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Lost Jitte [Outlaws of Thunder Junction: The Big Score]$5.50 CADSet: Outlaws of Thunder Junction: The Big Score Type: Legendary Artifact — Equipment Rarity: Mythic Cost: {1} Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.Remove a charge counter from Lost Jitte: Choose one —• Untap target land.• Target creature can't block this turn.• Put a +1/+1 counter on equi...
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Greed's Gambit [Outlaws of Thunder Junction: The Big Score]$0.90 CADSet: Outlaws of Thunder Junction: The Big Score Type: Enchantment Rarity: Mythic Cost: {3}{B} When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.When Greed...
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Territory Forge [Outlaws of Thunder Junction: The Big Score]$0.70 CADSet: Outlaws of Thunder Junction: The Big Score Type: Artifact Rarity: Mythic Cost: {4}{R} When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.Territory Forge has all activated abilities of the exiled card.
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Memory Vessel [Outlaws of Thunder Junction: The Big Score]$0.70 CADSet: Outlaws of Thunder Junction: The Big Score Type: Artifact Rarity: Mythic Cost: {3}{R}{R} {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
Showing 1 -11 of 11 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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