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There are 24 productsSort
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Scarecrone [Jumpstart]$3.60 CADSet: Jumpstart Type: Artifact Creature — Scarecrow Rarity: Rare Cost: {3} {1}, Sacrifice a Scarecrow: Draw a card.{4}, {T}: Return target artifact creature card from your graveyard to the battlefield. Her poppets bring joy to the truly depraved.
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Pili-Pala [Shadowmoor]$2.90 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {2} Flying{2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.) It wasn't really expected to fly. Then again, it wasn't expected to move, either.
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Grim Poppet [Shadowmoor]$2.50 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Rare Cost: {7} Grim Poppet enters the battlefield with three -1/-1 counters on it.Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. Beware a scarecrow bearing gifts—especially sloshing vessels of acid. ...
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Rendmaw, Creaking Nest (Borderless) [Duskmourn: House of Horror Commander]$1.10 CADSet: Duskmourn: House of Horror Commander Type: Legendary Artifact Creature — Scarecrow Rarity: Mythic Cost: {3}{B}{G} Menace, reachWhen Rendmaw, Creaking Nest enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of ...
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Lockjaw Snapper [Shadowmoor]$1.00 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Uncommon Cost: {4} Wither (This deals damage to creatures in the form of -1/-1 counters.)When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
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Wingrattle Scarecrow [Shadowmoor]$0.80 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {3} Wingrattle Scarecrow has flying as long as you control a blue creature.Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's contr...
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Wicker Warcrawler [Shadowmoor]$0.60 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Uncommon Cost: {5} Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. It's the twisted creation of a kithkin diviner who dreamed of very large crows.
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Tatterkite [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Uncommon Cost: {3} FlyingTatterkite can't have counters put on it. "I rigged it together from wicker and scrap, yet somehow I find it unalterably perfect." —Braenna, cobblesmith
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Lurebound Scarecrow [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Uncommon Cost: {3} As Lurebound Scarecrow enters the battlefield, choose a color.When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. It's a fool's race to run if all is lost if it be won.
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Heap Doll [Shadowmoor]$0.70 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Uncommon Cost: {1} Sacrifice Heap Doll: Exile target card from a graveyard. "I know one night it won't come back. Then I'll know it's truly done its job." —Braenna, cobblesmith
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Rattleblaze Scarecrow [Shadowmoor]$0.60 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {6} Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)Rattleblaze Scarecrow has haste as long...
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Chainbreaker [Shadowmoor]$0.50 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {2} Chainbreaker enters the battlefield with two -1/-1 counters on it.{3}, {T}: Remove a -1/-1 counter from target creature. Scarecrows deemed too malevolent to roam free are shackled to boulders or dolmen stones. Their animosity us...
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Watchwing Scarecrow [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {4} Watchwing Scarecrow has vigilance as long as you control a white creature.Watchwing Scarecrow has flying as long as you control a blue creature. The wings are held in place by wicker rods. The rods are held in place by pure fait...
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Thornwatch Scarecrow [Shadowmoor]$0.50 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {6} Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)Thornwatch Scarecrow has vigilance as long as you control a white creature.
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Scuttlemutt [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {3} {T}: Add one mana of any color.{T}: Target creature becomes the color or colors of your choice until end of turn. Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.
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Scrapbasket [Shadowmoor]$0.40 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {4} {1}: Scrapbasket becomes all colors until end of turn. Once a tool of kithkin farmers, scarecrows of all shapes now skitter and lurch across Shadowmoor, animated by residual rustic magics.
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Blazethorn Scarecrow [Shadowmoor]$0.50 CADSet: Shadowmoor Type: Artifact Creature — Scarecrow Rarity: Common Cost: {5} Blazethorn Scarecrow has haste as long as you control a red creature.Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
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One-Eyed Scarecrow [Innistrad]$0.40 CADSet: Innistrad Type: Artifact Creature — Scarecrow Rarity: Common Cost: {3} DefenderCreatures with flying your opponents control get -1/-0. Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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