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There are 30 productsSort
Translation missing: en.sections.collection_template.product_count
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Second Harvest [Shadows over Innistrad]$4.30 CADSet: Shadows over Innistrad Type: Instant Rarity: Rare Cost: {2}{G}{G} For each token you control, create a token that's a copy of that permanent. "The cornfields promise a good yield this season." —Radwick, farmer of Gatstaf
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Ulvenwald Hydra [Shadows over Innistrad]$1.50 CADSet: Shadows over Innistrad Type: Creature — Hydra Rarity: Mythic Cost: {4}{G}{G} ReachUlvenwald Hydra's power and toughness are each equal to the number of lands you control.When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
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Traverse the Ulvenwald [Shadows over Innistrad]$1.60 CADSet: Shadows over Innistrad Type: Sorcery Rarity: Rare Cost: {G} Search your library for a basic land card, reveal it, put it into your hand, then shuffle.Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuff...
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Essence Flux [Shadows over Innistrad]$24.50 CADSet: Shadows over Innistrad Type: Instant Rarity: Uncommon Cost: {U} Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. A spirit is both fettered and free—bound in some ways to its previous existence, yet abl...
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Silverfur Partisan [Shadows over Innistrad]$1.20 CADSet: Shadows over Innistrad Type: Creature — Wolf Warrior Rarity: Rare Cost: {2}{G} TrampleWhenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token. Silverfurs are the last remaining wolfir.
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Forgotten Creation [Shadows over Innistrad]$0.70 CADSet: Shadows over Innistrad Type: Creature — Zombie Horror Rarity: Rare Cost: {3}{U} Skulk (This creature can't be blocked by creatures with greater power.)At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. "My earliest work escapes me." —Stitche...
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Geier Reach Bandit // Vildin-Pack Alpha [Shadows over Innistrad]$0.80 CADSet: Shadows over Innistrad Type: Creature — Human Rogue Werewolf Rarity: Rare Cost: {2}{R} HasteAt the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. The cathars realized they had not tracked her—she had led them here. Reverse Type: ...
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Mindwrack Demon [Shadows over Innistrad]$0.80 CADSet: Shadows over Innistrad Type: Creature — Demon Rarity: Mythic Cost: {2}{B}{B} Flying, trampleWhen Mindwrack Demon enters the battlefield, mill four cards.Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
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Foreboding Ruins [Shadows over Innistrad]$0.70 CADSet: Shadows over Innistrad Type: Land Rarity: Rare As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.{T}: Add {B} or {R}. Sent to find Sorin, Jace ventured to the vampire's ancestral home, only to find evidence of a deeper myst...
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Descend upon the Sinful [Shadows over Innistrad]$0.80 CADSet: Shadows over Innistrad Type: Sorcery Rarity: Mythic Cost: {4}{W}{W} Exile all creatures.Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard. Above the cries, a phrase rang out: "You will all be saved."
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Epiphany at the Drownyard [Shadows over Innistrad]$0.70 CADSet: Shadows over Innistrad Type: Instant Rarity: Rare Cost: {X}{U} Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. "Is this what you found, Tamiyo?" —Jace Beleren ...
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Geralf's Masterpiece [Shadows over Innistrad]$0.80 CADSet: Shadows over Innistrad Type: Creature — Zombie Horror Rarity: Mythic Cost: {3}{U}{U} FlyingGeralf's Masterpiece gets -1/-1 for each card in your hand.{3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.
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Wolf of Devil's Breach [Shadows over Innistrad]$0.80 CADSet: Shadows over Innistrad Type: Creature — Elemental Wolf Rarity: Mythic Cost: {3}{R}{R} Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's mana value. "How can w...
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Burn from Within [Shadows over Innistrad]$0.70 CADSet: Shadows over Innistrad Type: Sorcery Rarity: Rare Cost: {X}{R} Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
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Rattlechains [Shadows over Innistrad]$0.50 CADSet: Shadows over Innistrad Type: Creature — Spirit Rarity: Rare Cost: {1}{U} FlashFlyingWhen Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.You may cast Spirit spells as though they had flash.
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Confirm Suspicions [Shadows over Innistrad]$0.50 CADSet: Shadows over Innistrad Type: Instant Rarity: Rare Cost: {3}{U}{U} Counter target spell.Investigate three times. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Everyone has something to hide.
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Harness the Storm [Shadows over Innistrad]$0.60 CADSet: Shadows over Innistrad Type: Enchantment Rarity: Rare Cost: {2}{R} Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.) "There is no place like a rooftop laboratory in a lightning storm...
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Drownyard Temple [Shadows over Innistrad]$0.60 CADSet: Shadows over Innistrad Type: Land Rarity: Rare {T}: Add {C}.{3}: Return Drownyard Temple from your graveyard to the battlefield tapped. "This is it! All the cryptoliths point here!" —Jace Beleren
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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