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There are 11 productsSort
Translation missing: en.sections.collection_template.product_count
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Relic of Progenitus [Shards of Alara]$8.30 CADSet: Shards of Alara Type: Artifact Rarity: Common Cost: {1} {T}: Target player exiles a card from their graveyard.{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card. Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics.
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Ajani Vengeant [Shards of Alara]$6.60 CADSet: Shards of Alara Type: Legendary Planeswalker — Ajani Rarity: Mythic Cost: {2}{R}{W} +1: Target permanent doesn't untap during its controller's next untap step.−2: Ajani Vengeant deals 3 damage to any target and you gain 3 life.−7: Destroy all lands target player controls.
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Knight-Captain of Eos [Shards of Alara]$3.60 CADSet: Shards of Alara Type: Creature — Human Knight Rarity: Rare Cost: {4}{W} When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens.{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. The strength of Bant's caste system is the unfail...
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Vicious Shadows [Shards of Alara]$3.40 CADSet: Shards of Alara Type: Enchantment Rarity: Rare Cost: {6}{R} Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. "Thrashes of the ancient past still linger in spirit and shadow, desperate to sink their claws into our ...
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Fatestitcher [Shards of Alara]$2.30 CADSet: Shards of Alara Type: Creature — Zombie Wizard Rarity: Uncommon Cost: {3}{U} {T}: You may tap or untap another target permanent.Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery....
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Knight of the White Orchid [Shards of Alara]$18.30 CADSet: Shards of Alara Type: Creature — Human Knight Rarity: Rare Cost: {W}{W} First strikeWhen Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. Both guide and guard on o...
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Ranger of Eos [Shards of Alara]$12.30 CADSet: Shards of Alara Type: Creature — Human Soldier Ranger Rarity: Rare Cost: {3}{W} When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. At his side, humble beasts become weapons...
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Druid of the Anima [Shards of Alara]$7.20 CADSet: Shards of Alara Type: Creature — Elf Druid Rarity: Common Cost: {1}{G} {T}: Add {R}, {G}, or {W}. Although the Anima herself remains at the Sacellum, her druids roam Naya, collecting mana bonds with every location in the world.
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Savage Lands [Shards of Alara]$3.40 CADSet: Shards of Alara Type: Land Rarity: Uncommon Savage Lands enters the battlefield tapped.{T}: Add {B}, {R}, or {G}. Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
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Jungle Shrine [Shards of Alara]$5.10 CADSet: Shards of Alara Type: Land Rarity: Uncommon Jungle Shrine enters the battlefield tapped.{T}: Add {R}, {G}, or {W}. On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
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Corpse Connoisseur [Shards of Alara]$2.80 CADSet: Shards of Alara Type: Creature — Zombie Wizard Rarity: Uncommon Cost: {4}{B} When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, put that card into your graveyard, then shuffle.Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at...
Showing 1 -11 of 11 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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