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There are 7 productsSort
Translation missing: en.sections.collection_template.product_count
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Magma Sliver [Legions]$11.90 CADSet: Legions Type: Creature — Sliver Rarity: Rare Cost: {3}{R} All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." As malleable as molten steel, but as dangerous as the finished blade.
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Essence Sliver [Legions]$8.50 CADSet: Legions Type: Creature — Sliver Rarity: Rare Cost: {3}{W} Whenever a Sliver deals damage, its controller gains that much life. The slivers would survive, even at the expense of every other creature on Otaria.
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Brood Sliver [Legions]$3.20 CADSet: Legions Type: Creature — Sliver Rarity: Rare Cost: {4}{G} Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token. Within weeks, more slivers nested in Otaria than ever existed on Rath.
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Belligerent Sliver (Extended Art) [Secret Lair Drop Series]$2.20 CADSet: Secret Lair Drop Series Type: Creature — Sliver Rarity: Rare Cost: {2}{R} Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.) "The slivers became adept at provoking a fear response in other species." —Hastric, Thunian scout
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Crystalline Sliver [Stronghold]$2.20 CADSet: Stronghold Type: Creature — Sliver Rarity: Uncommon Cost: {W}{U} All Slivers have shroud. (They can't be the targets of spells or abilities.) Bred as living shields, these slivers have proven unruly—they know they cannot be caught.
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Plague Sliver [Time Spiral]$1.10 CADSet: Time Spiral Type: Creature — Sliver Rarity: Rare Cost: {2}{B}{B} All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." A sliver shares everything with its hive—even its afflictions.
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Crypt Sliver [Legions]$24.70 CADSet: Legions Type: Creature — Sliver Rarity: Common Cost: {1}{B} All Slivers have "{T}: Regenerate target Sliver." "Death couldn't contain the slivers. What made us think we could?" —Riptide Project researcher
Showing 1 -7 of 7 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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