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There are 1326 productsSort
Translation missing: en.sections.collection_template.product_count
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Open the Way [March of the Machine: The Aftermath]$9.00 CADSet: March of the Machine: The Aftermath Type: Sorcery Rarity: Rare Cost: {X}{G}{G} X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. ...
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Breach the Multiverse [March of the Machine]$8.60 CADSet: March of the Machine Type: Sorcery Rarity: Rare Cost: {5}{B}{B} Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types. ...
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Shatterskull Smashing // Shatterskull, the Hammer Pass [Zendikar Rising]$11.10 CADSet: Zendikar Rising Type: Sorcery // Land Rarity: Mythic Cost: {X}{R}{R} Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. "The safest w...
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Toxic Deluge [Commander Masters]$8.60 CADSet: Commander Masters Type: Sorcery Rarity: Rare Cost: {2}{B} As an additional cost to cast this spell, pay X life.All creatures get -X/-X until end of turn. "It's a difficult task to quarantine a plague that moves with the clouds." —Esara, healer adept
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Night's Whisper - Nightfeeder's Visitation [Secret Lair Drop Series]$8.60 CADSet: Secret Lair Drop Series Type: Sorcery Rarity: Rare Cost: {1}{B} You draw two cards and you lose 2 life. The air seems full of specks, floating and circling in the draught from the window, and the lights burn blue and dim. What am I to do? God shield me from harm this night!
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Ancestral Vision [Duel Decks Anthology]$8.50 CADSet: Duel Decks Anthology Type: Sorcery Rarity: Rare Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)Target player draws three cards.
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Savor the Moment [Shadowmoor]$8.10 CADSet: Shadowmoor Type: Sorcery Rarity: Rare Cost: {1}{U}{U} Take an extra turn after this one. Skip the untap step of that turn. The merrow took a moment for herself. She never gave it back.
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Chain of Smog [Onslaught]$8.60 CADSet: Onslaught Type: Sorcery Rarity: Uncommon Cost: {1}{B} Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
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Toxic Deluge [Modern Horizons 3]$8.40 CADSet: Modern Horizons 3 Type: Sorcery Rarity: Rare Cost: {2}{B} As an additional cost to cast this spell, pay X life.All creatures get -X/-X until end of turn. "It's a difficult task to quarantine a plague that moves with the clouds." —Esara, healer adept
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Blatant Thievery [Explorers of Ixalan]$8.40 CADSet: Explorers of Ixalan Type: Sorcery Rarity: Rare Cost: {4}{U}{U}{U} For each opponent, gain control of target permanent that player controls. Centuries of association with the Sun Empire have taught the dinosaurs that shiny things are important.
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Blood Tribute [Zendikar]$8.30 CADSet: Zendikar Type: Sorcery Rarity: Rare Cost: {4}{B}{B} Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
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Olivia's Wrath (Extended Art) [Innistrad: Crimson Vow Commander]$8.30 CADSet: Innistrad: Crimson Vow Commander Type: Sorcery Rarity: Rare Cost: {4}{B} Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
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Sign in Blood [Strixhaven: School of Mages Mystical Archive]$8.70 CADSet: Strixhaven: School of Mages Mystical Archive Type: Sorcery Rarity: Rare Cost: {B}{B} Target player draws two cards and loses 2 life. "It's always my brightest students who make the worst decisions." —Shaile, Silverquill dean
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Relentless Assault [Commander Legends]$8.00 CADSet: Commander Legends Type: Sorcery Rarity: Rare Cost: {2}{R}{R} Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Ruination [Commander 2011]$7.70 CADSet: Commander 2011 Type: Sorcery Rarity: Rare Cost: {3}{R} Destroy all nonbasic lands. "We have built a wall upon sand. The wall will vanish. The sand will remain." —Oracle *en*-Vec
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Altar of Bone [Ice Age]$7.50 CADSet: Ice Age Type: Sorcery Rarity: Rare Cost: {G}{W} As an additional cost to cast this spell, sacrifice a creature.Search your library for a creature card, reveal it, put it into your hand, then shuffle.
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Enter the Infinite [Gatecrash]$7.20 CADSet: Gatecrash Type: Sorcery Rarity: Mythic Cost: {8}{U}{U}{U}{U} Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. "Don't just have an idea—have all of them." —Niv-Mizzet
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Indomitable Creativity [Aether Revolt]$7.10 CADSet: Aether Revolt Type: Sorcery Rarity: Mythic Cost: {X}{R}{R}{R} Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield,...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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