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There are 10 productsSort
Translation missing: en.sections.collection_template.product_count
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The Mycosynth Gardens (Extended Art) [Phyrexia: All Will Be One]$8.60 CADSet: Phyrexia: All Will Be One Type: Land — Sphere Rarity: Rare {T}: Add {C}.{1}, {T}: Add one mana of any color.{X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.
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The Mycosynth Gardens [Phyrexia: All Will Be One]$3.80 CADSet: Phyrexia: All Will Be One Type: Land — Sphere Rarity: Rare {T}: Add {C}.{1}, {T}: Add one mana of any color.{X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X. As the Invasion Tree grew, its branches pierced through the world's silent core.
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Mirrex [Phyrexia: All Will Be One]$2.50 CADSet: Phyrexia: All Will Be One Type: Land — Sphere Rarity: Rare {T}: Add {C}.{T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn.{3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and “This creature can't block.” (Players dealt combat damage by it also get a poison counter.)
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The Seedcore [Phyrexia: All Will Be One]$0.80 CADSet: Phyrexia: All Will Be One Type: Land — Sphere Rarity: Rare {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast Phyrexian creature spells.Corrupted — {T}: Target 1/1 creature gets +2/+1 until end of turn. Activate only if an opponent has three or more poison counters.
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The Monumental Facade [Phyrexia: All Will Be One]$0.40 CADSet: Phyrexia: All Will Be One Type: Land — Sphere Rarity: Rare The Monumental Facade enters the battlefield with two oil counters on it.{T}: Add {C}.{T}, Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.
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The Surgical Bay [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Land — Sphere Rarity: Common The Surgical Bay enters the battlefield tapped.{T}: Add {U}.{1}{U}, {T}, Sacrifice The Surgical Bay: Draw a card. In Jin-Gitaxias's domain, strange and terrible experiments iterate toward perfection, unbound by ethics.
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The Hunter Maze [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Land — Sphere Rarity: Common The Hunter Maze enters the battlefield tapped.{T}: Add {G}.{1}{G}, {T}, Sacrifice The Hunter Maze: Draw a card. In Vorniclex's domain, only the mightiest survive, and all are prey in his endless hunt.
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The Fair Basilica [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Land — Sphere Rarity: Common The Fair Basilica enters the battlefield tapped.{T}: Add {W}.{1}{W}, {T}, Sacrifice The Fair Basilica: Draw a card. In Elesh Norn's domain, the gospel of unity is the highest law.
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The Dross Pits [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Land — Sphere Rarity: Common The Dross Pits enters the battlefield tapped.{T}: Add {B}.{1}{B}, {T}, Sacrifice The Dross Pits: Draw a card. In Sheoldred's domain, the Steel Thanes wage never-ending war in her long shadow.
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The Autonomous Furnace [Phyrexia: All Will Be One]$0.30 CADSet: Phyrexia: All Will Be One Type: Land — Sphere Rarity: Common The Autonomous Furnace enters the battlefield tapped.{T}: Add {R}.{1}{R}, {T}, Sacrifice The Autonomous Furnace: Draw a card. In Urabrask's domain, mighty forges echo day and night with the clangor of the Great Work.
Showing 1 -10 of 10 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Le Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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